/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Nicolas Perrenoud * Co-authors: * ... * */ #ifndef _AudioBuffer_H__ #define _AudioBuffer_H__ #include "AudioPrereqs.h" #include #include namespace audio { class _AudioExport AudioBuffer { public: AudioBuffer(std::string fileName); ~AudioBuffer(); private: // Buffers hold sound data. ALuint buffer; // Identifier std::string name; // True if AL was able to load data ALboolean loaded; ALenum format; ALsizei size; ALvoid* data; ALsizei freq; ALboolean loop; }; } #endif /* _AudioBuffer_H__ */