/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Nicolas Perrenoud * Co-authors: * ... * */ #include "AudioBuffer.h" namespace audio { AudioBuffer::AudioBuffer(std::string fileName) { // Load wav data into buffers. alGenBuffers(1, &buffer); if(alGetError() != AL_NO_ERROR) loaded=AL_FALSE; //FIXME deprecated; seems unneeded // alutLoadWAVFile((ALbyte*)fileName.c_str(), &format, &data, &size, &freq, &loop); alBufferData(buffer, format, data, size, freq); //FIXME deprecated; seems unneeded // alutUnloadWAV(format, data, size, freq); // Do another error check and return. if(alGetError() != AL_NO_ERROR) loaded=AL_FALSE; else loaded=AL_TRUE; } AudioBuffer::~AudioBuffer() { } }