/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * ... * Co-authors: * ... * */ #include "OrxonoxStableHeaders.h" #include #include #include #include #include #include "util/tinyxml/tinyxml.h" #include "util/String2Number.h" #include "core/CoreIncludes.h" #include "core/ConfigValueIncludes.h" #include "GraphicsEngine.h" #include "core/InputManager.h" #include "particle/ParticleInterface.h" #include "weapon/AmmunitionDump.h" #include "weapon/BarrelGun.h" #include "Fighter.h" namespace orxonox { CreateFactory(Fighter); Fighter::Fighter() { RegisterObject(Fighter); this->setConfigValues(); this->setMouseEventCallback_ = false; this->w = NULL; this->tt = NULL; this->ammoDump_ = NULL; this->mainWeapon_ = NULL; this->rightButtonPressed_ = false; this->leftButtonPressed_ = false; this->moveForward_ = 0; this->rotateUp_ = 0; this->rotateDown_ = 0; this->rotateRight_ = 0; this->rotateLeft_ = 0; this->loopRight_ = 0; this->loopLeft_ = 0; this->brakeForward_ = 0; this->brakeRotate_ = 0; this->brakeLoop_ = 0; this->speedForward_ = 0; this->speedRotateUpDown_ = 0; this->speedRotateRightLeft_ = 0; this->speedLoopRightLeft_ = 0; this->maxSpeedForward_ = 0; this->maxSpeedRotateUpDown_ = 0; this->maxSpeedRotateRightLeft_ = 0; this->maxSpeedLoopRightLeft_ = 0; this->accelerationForward_ = 0; this->accelerationRotateUpDown_ = 0; this->accelerationRotateRightLeft_ = 0; this->accelerationLoopRightLeft_ = 0; this->speed = 250; this->loop = 100; this->rotate = 10; this->mouseX = 0; this->mouseY = 0; this->maxMouseX = 0; this->minMouseX = 0; this->moved = false; this->brakeRotate(rotate*10); this->brakeLoop(loop); COUT(3) << "Info: Fighter was loaded" << std::endl; } Fighter::~Fighter() { if (w) delete w; if (tt) delete tt; } void Fighter::setConfigValues() { SetConfigValue(bInvertMouse_, false).description("Set this to true for joystick-like mouse behaviour (mouse up = ship down)."); } void Fighter::setMaxSpeedValues(float maxSpeedForward, float maxSpeedRotateUpDown, float maxSpeedRotateRightLeft, float maxSpeedLoopRightLeft) { this->maxSpeedForward_ = maxSpeedForward; this->maxSpeedRotateUpDown_ = maxSpeedRotateUpDown; this->maxSpeedRotateRightLeft_ = maxSpeedRotateRightLeft; this->maxSpeedLoopRightLeft_ = maxSpeedLoopRightLeft; } void Fighter::loadParams(TiXmlElement* xmlElem) { Model::loadParams(xmlElem); #if 0 w = new particle::ParticleInterface(GraphicsEngine::getSingleton().getSceneManager(),"schuss" + this->getName(),"Orxonox/schuss"); w->getParticleSystem()->setParameter("local_space","true"); w->newEmitter(); /* w->setDirection(Vector3(0,0,1)); w->setPositionOfEmitter(0, Vector3(10,10,0)); w->setPositionOfEmitter(1, Vector3(-10,10,0)); */ w->setDirection(Vector3(1,0,0)); w->setPositionOfEmitter(0, Vector3(0,10,10)); w->setPositionOfEmitter(1, Vector3(0,-10,10)); emitterRate_ = w->getRate(); Ogre::SceneNode* node1 = this->getNode()->createChildSceneNode(this->getName() + "particle1"); node1->setInheritScale(false); w->addToSceneNode(node1); #endif tt = new ParticleInterface(GraphicsEngine::getSingleton().getSceneManager(),"twinthruster" + this->getName(),"Orxonox/engineglow"); tt->getParticleSystem()->setParameter("local_space","true"); tt->newEmitter(); /* tt->setDirection(Vector3(0,0,1)); tt->setPositionOfEmitter(0, Vector3(20,-1,-15)); tt->setPositionOfEmitter(1, Vector3(-20,-1,-15)); */ tt->setDirection(Vector3(-1,0,0)); tt->setPositionOfEmitter(0, Vector3(-15,20,-1)); tt->setPositionOfEmitter(1, Vector3(-15,-20,-1)); tt->setVelocity(50); Ogre::SceneNode* node2 = this->getNode()->createChildSceneNode(this->getName() + "particle2"); node2->setInheritScale(false); tt->addToSceneNode(node2); // add weapon ammoDump_ = new AmmunitionDump(); ammoDump_->setDumpSize("Barrel", 1000); ammoDump_->store("Barrel", 420); mainWeapon_ = new BarrelGun(); mainWeapon_->setAmmoDump(ammoDump_); GraphicsEngine::getSingleton().getSceneManager()->getRootSceneNode()->removeChild(mainWeapon_->getNode()); getNode()->addChild(mainWeapon_->getNode()); if (xmlElem->Attribute("forward") && xmlElem->Attribute("rotateupdown") && xmlElem->Attribute("rotaterightleft") && xmlElem->Attribute("looprightleft")) { std::string forwardStr = xmlElem->Attribute("forward"); std::string rotateupdownStr = xmlElem->Attribute("rotateupdown"); std::string rotaterightleftStr = xmlElem->Attribute("rotaterightleft"); std::string looprightleftStr = xmlElem->Attribute("looprightleft"); String2Number(this->maxSpeedForward_, forwardStr); String2Number(this->maxSpeedRotateUpDown_, rotateupdownStr); String2Number(this->maxSpeedRotateRightLeft_, rotaterightleftStr); String2Number(this->maxSpeedLoopRightLeft_, looprightleftStr); COUT(4) << "Loader: Initialized spaceship steering with values " << maxSpeedForward_ << " " << maxSpeedRotateUpDown_ << " " << maxSpeedRotateRightLeft_ << " " << maxSpeedLoopRightLeft_ << " " << std::endl; } if (xmlElem->Attribute("camera")) { Ogre::Camera *cam = GraphicsEngine::getSingleton().getSceneManager()->createCamera("ShipCam"); Ogre::SceneNode *node = this->getNode()->createChildSceneNode("CamNode"); /* // node->setInheritOrientation(false); cam->setPosition(Vector3(0,50,-150)); cam->lookAt(Vector3(0,20,0)); cam->roll(Degree(0)); */ cam->setPosition(Vector3(-150,0,50)); // cam->setPosition(Vector3(0,-350,0)); cam->lookAt(Vector3(0,0,20)); cam->roll(Degree(-90)); node->attachObject(cam); GraphicsEngine::getSingleton().getRenderWindow()->addViewport(cam); } } bool Fighter::mouseMoved(const OIS::MouseEvent &e) { this->mouseX += e.state.X.rel; //if (this->bInvertMouse_) //this->mouseY += e.state.Y.rel; //else this->mouseY -= e.state.Y.rel; // if(mouseX>maxMouseX) maxMouseX = mouseX; // if(mouseXmoved = true; return true; } bool Fighter::mousePressed(const OIS::MouseEvent &arg, OIS::MouseButtonID id ) { if (id == OIS::MB_Left) { this->leftButtonPressed_ = true; } else if (id == OIS::MB_Right) this->rightButtonPressed_ = true; return true; } bool Fighter::mouseReleased(const OIS::MouseEvent &arg, OIS::MouseButtonID id ) { if (id == OIS::MB_Left) { this->leftButtonPressed_ = false; } else if (id == OIS::MB_Right) this->rightButtonPressed_ = false; return true; } void Fighter::tick(float dt) { if (!this->setMouseEventCallback_) { if (InputManager::getSingleton()->getMouse()) { InputManager::getSingleton()->getMouse()->setEventCallback(this); this->setMouseEventCallback_ = true; } } WorldEntity::tick(dt); OIS::Keyboard* mKeyboard = InputManager::getSingleton()->getKeyboard(); OIS::Mouse* mMouse = InputManager::getSingleton()->getMouse(); //mKeyboard->capture(); //mMouse->capture(); if (leftButtonPressed_) mainWeapon_->primaryFireRequest(); if (rightButtonPressed_) mainWeapon_->secondaryFireRequest(); if (mKeyboard->isKeyDown(OIS::KC_UP) || mKeyboard->isKeyDown(OIS::KC_W)) this->moveForward(speed); else this->moveForward(0); if(mKeyboard->isKeyDown(OIS::KC_DOWN) || mKeyboard->isKeyDown(OIS::KC_S)) this->brakeForward(speed); else this->brakeForward(speed/10); if (mKeyboard->isKeyDown(OIS::KC_RIGHT) || mKeyboard->isKeyDown(OIS::KC_D)) this->loopRight(loop); else this->loopRight(0); if (mKeyboard->isKeyDown(OIS::KC_LEFT) || mKeyboard->isKeyDown(OIS::KC_A)) this->loopLeft(loop); else this->loopLeft(0); if (mKeyboard->isKeyDown(OIS::KC_G)) this->mainWeapon_->addAction(BaseWeapon::RELOAD); else this->loopLeft(0); if(moved) { if (mouseY<=0) this->rotateUp(-mouseY*rotate); if (mouseY>0) this->rotateDown(mouseY*rotate); if (mouseX>0) this->rotateRight(mouseX*rotate); if (mouseX<=0) this->rotateLeft(-mouseX*rotate); mouseY = 0; mouseX = 0; moved = false; } else { this->rotateUp(0); this->rotateDown(0); this->rotateRight(0); this->rotateLeft(0); } if(moveForward_ > 0) { accelerationForward_ = moveForward_; if(speedForward_ < maxSpeedForward_) speedForward_ += accelerationForward_*dt; if(speedForward_ > maxSpeedForward_) speedForward_ = maxSpeedForward_; } if(moveForward_ <= 0) { accelerationForward_ = -brakeForward_; if(speedForward_ > 0) speedForward_ += accelerationForward_*dt; if(speedForward_ < 0) speedForward_ = 0; } if(rotateUp_ > 0) { accelerationRotateUpDown_ = rotateUp_; if(speedRotateUpDown_ < maxSpeedRotateUpDown_) speedRotateUpDown_ += accelerationRotateUpDown_*dt; if(speedRotateUpDown_ > maxSpeedRotateUpDown_) speedRotateUpDown_ = maxSpeedRotateUpDown_; } if(rotateDown_ > 0) { accelerationRotateUpDown_ = rotateDown_; if(speedRotateUpDown_ > -maxSpeedRotateUpDown_) speedRotateUpDown_ -= accelerationRotateUpDown_*dt; if(speedRotateUpDown_ < -maxSpeedRotateUpDown_) speedRotateUpDown_ = -maxSpeedRotateUpDown_; } if(rotateUp_ == 0 && rotateDown_ == 0) { accelerationRotateUpDown_ = brakeRotate_; if(speedRotateUpDown_ > 0) speedRotateUpDown_ -= accelerationRotateUpDown_*dt; if(speedRotateUpDown_ < 0) speedRotateUpDown_ += accelerationRotateUpDown_*dt; if(fabs(speedRotateUpDown_) < accelerationRotateUpDown_*dt) speedRotateUpDown_ = 0; } if(rotateRight_ > 0) { accelerationRotateRightLeft_ = rotateRight_; if(speedRotateRightLeft_ > -maxSpeedRotateRightLeft_) speedRotateRightLeft_ -= accelerationRotateRightLeft_*dt; if(speedRotateRightLeft_ < -maxSpeedRotateRightLeft_) speedRotateRightLeft_ = -maxSpeedRotateRightLeft_; } if(rotateLeft_ > 0) { accelerationRotateRightLeft_ = rotateLeft_; if(speedRotateRightLeft_ < maxSpeedRotateRightLeft_) speedRotateRightLeft_ += accelerationRotateRightLeft_*dt; if(speedRotateRightLeft_ > maxSpeedRotateRightLeft_) speedRotateRightLeft_ = maxSpeedRotateRightLeft_; } if(rotateRight_ == 0 && rotateLeft_ == 0) { accelerationRotateRightLeft_ = brakeRotate_; if(speedRotateRightLeft_ > 0) speedRotateRightLeft_ -= accelerationRotateRightLeft_*dt; if(speedRotateRightLeft_ < 0) speedRotateRightLeft_ += accelerationRotateRightLeft_*dt; if(fabs(speedRotateRightLeft_) < accelerationRotateRightLeft_*dt) speedRotateRightLeft_ = 0; } if(loopRight_ > 0) { accelerationLoopRightLeft_ = loopRight_; if(speedLoopRightLeft_ < maxSpeedLoopRightLeft_) speedLoopRightLeft_ += accelerationLoopRightLeft_*dt; if(speedLoopRightLeft_ > maxSpeedLoopRightLeft_) speedLoopRightLeft_ = maxSpeedLoopRightLeft_; } if(loopLeft_ > 0) { accelerationLoopRightLeft_ = loopLeft_; if(speedLoopRightLeft_ > -maxSpeedLoopRightLeft_) speedLoopRightLeft_ -= accelerationLoopRightLeft_*dt; if(speedLoopRightLeft_ < -maxSpeedLoopRightLeft_) speedLoopRightLeft_ = -maxSpeedLoopRightLeft_; } if(loopLeft_ == 0 && loopRight_ == 0) { accelerationLoopRightLeft_ = brakeLoop_; if(speedLoopRightLeft_ > 0) speedLoopRightLeft_ -= accelerationLoopRightLeft_*dt; if(speedLoopRightLeft_ < 0) speedLoopRightLeft_ += accelerationLoopRightLeft_*dt; if(fabs(speedLoopRightLeft_) < accelerationLoopRightLeft_*dt) speedLoopRightLeft_ = 0; } Vector3 transVector = Vector3::ZERO; /* transVector.z = 1; this->translate(transVector*speedForward_*dt, Ogre::Node::TS_LOCAL); this->pitch(Degree(speedRotateUpDown_*dt), Ogre::Node::TS_LOCAL); this->yaw(Degree(speedRotateRightLeft_*dt), Ogre::Node::TS_LOCAL); this->roll(Degree(speedLoopRightLeft_*dt), Ogre::Node::TS_LOCAL); */ transVector.x = 1; this->translate(transVector*speedForward_*dt, Ogre::Node::TS_LOCAL); this->yaw(Degree(speedRotateUpDown_*dt), Ogre::Node::TS_LOCAL); this->roll(Degree(speedRotateRightLeft_*dt), Ogre::Node::TS_LOCAL); this->pitch(Degree(speedLoopRightLeft_*dt), Ogre::Node::TS_LOCAL); if (accelerationForward_ > 25.0) { this->tt->setRate(emitterRate_); } else { this->tt->setRate(0); } } void Fighter::moveForward(float moveForward) { moveForward_ = moveForward; } void Fighter::rotateUp(float rotateUp) { rotateUp_ = rotateUp; } void Fighter::rotateDown(float rotateDown) { rotateDown_ = rotateDown; } void Fighter::rotateLeft(float rotateLeft) { rotateLeft_ = rotateLeft; } void Fighter::rotateRight(float rotateRight) { rotateRight_ = rotateRight; } void Fighter::loopLeft(float loopLeft) { loopLeft_ = loopLeft; } void Fighter::loopRight(float loopRight) { loopRight_ = loopRight; } void Fighter::brakeForward(float brakeForward) { brakeForward_ = brakeForward; } void Fighter::brakeRotate(float brakeRotate) { brakeRotate_ = brakeRotate; } void Fighter::brakeLoop(float brakeLoop) { brakeLoop_ = brakeLoop; } void Fighter::maxSpeedForward(float maxSpeedForward) { maxSpeedForward_ = maxSpeedForward; } void Fighter::maxSpeedRotateUpDown(float maxSpeedRotateUpDown) { maxSpeedRotateUpDown_ = maxSpeedRotateUpDown; } void Fighter::maxSpeedRotateRightLeft(float maxSpeedRotateRightLeft) { maxSpeedRotateRightLeft_ = maxSpeedRotateRightLeft; } void Fighter::maxSpeedLoopRightLeft(float maxSpeedLoopRightLeft) { maxSpeedLoopRightLeft_ = maxSpeedLoopRightLeft; } }