/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * ... * Co-authors: * ... * */ // // C++ Interface: NetworkFrameListener // // Description: // // // Author: <>, (C) 2007 // // Copyright: See COPYING file that comes with this distribution // // #ifndef _NetworkFrameListener_H__ #define _NetworkFrameListener_H__ #include "NetworkPrereqs.h" #include #include "Server.h" #include "Client.h" network::Server *server_g; network::Client *client_g; namespace network { class ServerFrameListener : public Ogre::FrameListener{ private: bool frameStarted(const Ogre::FrameEvent &evt){ server_g->tick(evt.timeSinceLastFrame); return FrameListener::frameStarted(evt); } }; class ClientFrameListener : public Ogre::FrameListener{ private: bool frameStarted(const Ogre::FrameEvent &evt){ //std::cout << "framelistener" << std::endl; client_g->tick(evt.timeSinceLastFrame); return FrameListener::frameStarted(evt); } }; } #endif /* _NetworkFrameListener_H__ */