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source: code/trunk/data/levels/gametype_underattack.oxw @ 7163

Last change on this file since 7163 was 7163, checked in by dafrick, 14 years ago

Merged presentation3 branch into trunk.

  • Property svn:eol-style set to native
File size: 5.9 KB
Line 
1<?lua
2  include("hudtemplates3.oxo")
3  include("stats.oxo")
4  include("underattackhud.oxo")
5  include("templates/spaceship_assff.oxt")
6  include("templates/lodinformation.oxt")
7?>
8
9<Level
10 name         = "UnderAttack testing"
11 description  = "A simple testlevel"
12 gametype     = UnderAttack
13>
14  <templates>
15    <Template link=lodtemplate_default />
16  </templates>
17
18  <Scene
19   ambientlight = "0.5, 0.5, 0.5"
20   skybox       = "Orxonox/skypanoramagen1"
21  >
22    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" />
23
24    <?lua for i = 1, 30, 1 do ?>
25      <MovableEntity
26          position="<?lua print(math.random() * 10000 - 5000) ?>, <?lua print(math.random() * 10000 - 5000) ?>, <?lua print(math.random() * 10000 - 5000) ?>"
27          velocity="<?lua print(math.random() * 500 - 250) ?>, <?lua print(math.random() * 500 - 250) ?>, <?lua print(math.random() * 500 - 250) ?>"
28      >
29        <attached>
30          <Model
31              <?lua x = math.random() * 150 + 30 ?>
32              scale="<?lua print(x) ?>"
33              mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh"
34              position="0,0,0"
35          />
36        </attached>
37          <collisionShapes>
38            <SphereCollisionShape radius=<?lua print(x) ?> position="0,0,0" />
39          </collisionShapes>
40      </MovableEntity>
41    <?lua end ?>
42
43    <Destroyer
44      position          = "100,150,0"
45      collisionType     = dynamic
46      mass              = 100000
47      velocity          = "-35,0,0"
48      angularDamping    = 0.9999999
49      health            = 10000
50      maxhealth         = 10000
51      initialhealth     = 10000
52    >
53
54      <attached>
55        <TeamSpawnPoint team=1 position="150,0,7" direction="-1,0,0" roll=90 yaw=0 spawnclass=SpaceShip pawndesign=spaceshipassff />
56        <TeamSpawnPoint team=1 position="0,0,7" lookat="-1,0,0" roll="90"  yaw=0 spawnclass=SpaceShip pawndesign=spaceshipassff />
57        <TeamSpawnPoint team=1 position="-50,0,7" lookat="-1,0,0" roll="90" yaw=0 spawnclass=SpaceShip pawndesign=spaceshipassff />
58        <TeamSpawnPoint team=1 position="100,0,7" lookat="-1,0,0" roll="90" yaw=0 spawnclass=SpaceShip pawndesign=spaceshipassff />
59        <TeamSpawnPoint team=1 position="50,0,7" lookat="-1,0,0" roll="90" yaw=0 spawnclass=SpaceShip pawndesign=spaceshipassff />
60        <?lua for i = 1, 100, 1 do ?>
61          <TeamSpawnPoint
62            team=0
63            position="<?lua print((math.random() * 500 + 500) * (math.floor(math.random() + 0.5) * 2 - 1)) ?>,<?lua print((math.random() * 500 + 500) * (math.floor(math.random() + 0.5) * 2 - 1)) ?>,<?lua print((math.random() * 500 + 500) * (math.floor(math.random() + 0.5) * 2 - 1)) ?>"
64            lookat="0,0,0"
65            spawnclass=SpaceShip
66            pawndesign=spaceshipassff
67          />
68
69          <!--more spawnpoints for team1-->
70          <!--
71          <TeamSpawnPoint
72            team=1 position="<?lua print((math.random() * 500 + 500)) ?>,<?lua print((math.random() * 500 + 500) ) ?>,<?lua print((math.random() * 500 + 500)) ?>"
73            lookat="0,0,0"
74            spawnclass=SpaceShip
75            pawndesign=spaceshipassff
76          />-->
77        <?lua end ?>
78
79        <Model mesh="Carrier.mesh" scale="5" />
80        <Backlight
81          mainstate=activity
82          active=false
83          scale=0.4
84          name=bltest
85          position=" 7.6, 0, 6"
86          colour="0.2, 0.65, 1.0, 1.0"
87          width=15
88          length=1500
89          lifetime=2
90          elements=50
91          trailmaterial="Trail/backlighttrail"
92          turnontime=1
93          turnofftime=1
94          material="Flares/ThrusterFlare1"
95        />
96        <?lua for i=0,8,1 do ?>
97          <BlinkingBillboard
98            position="<?lua print(200-270/8*i)?> ,15,2"
99            material="Examples/Flare"
100            colour="1.0, 0.5, 0.3"
101            phase=<?lua print(-360/8*i)?>
102            amplitude=0.1
103            frequency=0.5
104            quadratic=1
105          />
106
107          <BlinkingBillboard
108            position="<?lua print(200-270/8*i)?>,-15,2"
109            material="Examples/Flare"
110            colour="1.0, 0.5, 0.3"
111            phase=<?lua print(-360/8*i)?>
112            amplitude=0.1
113            frequency=0.5
114            quadratic=1
115          />
116        <?lua end ?>
117
118        <Backlight
119          scale=1
120          position=" 169, 75, -15"
121          colour="1, 0.85, 0.5, 0.5"
122          width=40
123          length=1000
124          lifetime=5
125          elements=15
126          trailmaterial="Trail/backlighttrail"
127          material="Examples/Flare"
128        />
129        <Backlight
130          scale=1
131          position=" 169, -75, -15"
132          colour="1, 0.85, 0.5, 0.5"
133          width=40
134          length=1000
135          lifetime=5
136          elements=15
137          trailmaterial="Trail/backlighttrail"
138          material="Examples/Flare" />
139      </attached>
140      <collisionShapes>
141        <BoxCollisionShape position="70,0,-25"      halfExtents="150, 50, 25" />
142        <BoxCollisionShape position="95,75,-16"     halfExtents="70, 10, 12" />
143        <BoxCollisionShape position="95,-75,-16"    halfExtents="70, 10, 12" />
144        <BoxCollisionShape position="77,47,30"      halfExtents="110, 2, 30" />
145        <BoxCollisionShape position="77,-47,30"     halfExtents="110, 2, 30" />
146        <BoxCollisionShape position="77,0,50"       halfExtents="110, 45, 6" />
147        <BoxCollisionShape position="167,0,70"      halfExtents="17, 20, 20" />
148      </collisionShapes>
149    </Destroyer>
150
151    <GlobalShader compositor="Bloom" visible=false>
152      <events>
153        <visibility>
154          <DistanceTrigger position="0,0,0" distance=30 target="Spectator" switch=true />
155        </visibility>
156      </events>
157    </GlobalShader>
158
159    <Model position="0,0,0" scale=8 mesh="ast1.mesh" />
160    <StaticEntity position="0,0,0" collisionType=static>
161      <collisionShapes>
162        <SphereCollisionShape radius="20" />
163      </collisionShapes>
164    </StaticEntity>
165   
166  </Scene>
167</Level>
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