-- MainMenu.lua local P = createMenuSheet("MainMenu") P.loadAlong = { "SingleplayerMenu", "MultiplayerMenu", "SettingsMenu", "CreditsMenu" } P.buttonList = {} function P.onLoad() --buttons are arranged in a 6x1 Matrix (list) local item = { ["button"] = winMgr:getWindow("orxonox/QuickGameTestButton"), ["function"] = P.QuickGameTestButton_clicked } table.insert(P.buttonList,item) item = { ["button"] = winMgr:getWindow("orxonox/SingleplayerButton"), ["function"] = P.SingleplayerButton_clicked } table.insert(P.buttonList,item) item = { ["button"] = winMgr:getWindow("orxonox/MultiplayerButton"), ["function"] = P.MultiplayerButton_clicked } table.insert(P.buttonList,item) item = { ["button"] = winMgr:getWindow("orxonox/SettingsButton"), ["function"] = P.SettingsButton_clicked } table.insert(P.buttonList,item) item = { ["button"] = winMgr:getWindow("orxonox/CreditsButton"), ["function"] = P.CreditsButton_clicked } table.insert(P.buttonList,item) item = { ["button"] = winMgr:getWindow("orxonox/ExitButton"), ["function"] = P.ExitButton_clicked } table.insert(P.buttonList,item) end function P.onShow() --indices to iterate through buttonlist P.oldindex = -2 P.index = -1 end -- events for MainMenu function P.QuickGameTestButton_clicked(e) hideAllMenuSheets() orxonox.execute("startGame") end function P.SingleplayerButton_clicked(e) showMenuSheet("SingleplayerMenu", true) end function P.MultiplayerButton_clicked(e) showMenuSheet("MultiplayerMenu", true) end function P.SettingsButton_clicked(e) showMenuSheet("SettingsMenu", true) end function P.CreditsButton_clicked(e) showMenuSheet("CreditsMenu", true) end function P.ExitButton_clicked(e) orxonox.execute("exit") end function P.onKeyPressed() buttonIteratorHelper(P.buttonList, code, P, 6, 1) end return P