-- GameplayMenu.lua local P = createMenuSheet("GameplayMenu") function P.onLoad() dropdown = winMgr:getWindow("orxonox/ThemeCombobox") local themeList = {} table.insert(themeList, "Theme 1") table.insert(themeList, "Theme 2") table.insert(themeList, "Theme 3") for k,v in pairs(themeList) do item = CEGUI.createListboxTextItem(v) item:setSelectionBrushImage(menuImageSet, "MultiListSelectionBrush") CEGUI.toCombobox(dropdown):addItem(item) end end function P.GameplayThemeCombobox_changed(e) -- theme logMessage(0, "event: theme") end function P.GameplayDifficultyEasyButton_clicked(e) -- difficulty easy logMessage(0, "event: easy") end function P.GameplayDifficultyNormalButton_clicked(e) -- difficulty normal logMessage(0, "event: normal") end function P.GameplayDifficultyHardButton_clicked(e) -- difficulty hard logMessage(0, "event: hard") end function P.GameplayBackButton_clicked(e) hideMenuSheet(P.name) end return P