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source: code/branches @ 10555

Name Size Rev Age Author Last Change
clangenb 10495   6 years maxima small changes
core6 9662   8 years landauf use SmallObjectAllocator for ObjectListElements
core7 10555   6 years landauf renamed SmartPtr to StrongPtr (now we have weak and strong pointers)
cpp11 10545   6 years bknecht rewrote a couple of for loops to use C++11 notation. Also made small …
formationFS15 10500   6 years sborghi Final template with all new models and rotation parabola.
gamestates3 7713   11 years dafrick Updating branch for changes in the data repository. Please also update …
mac_osx2 8391   10 years youngk Added gravitational pull to both planets. This is getting fun!
multiplayerFS15 10457   6 years frovelli Remove training wheels
ParticleEffectsFS15 10433   6 years gpregger New explosion effect for (still WIP)
presentationFS15 10507   6 years maxima Presentation level changed
release2012 9377   9 years jo Renaming some level descriptions.
SciptableControllerFS15 10448   6 years rgraczyk Various changes, see comments in cpp file
shaders 9511   9 years davidsa tweaked lens flare base colour in the test level
soundEffects 9437   9 years jo Rough example on how to add sound to existing orxonox objects. A …
SpaceshipNavigation2 9396   9 years soroa Created a new class called FindClosestEnemy
towerdefenseFS15 10451   6 years erbj final version
tuandreFS15 10312   6 years maxima new branch for andrea
tutorial 8882   10 years smerkli just testing
tutorial2 9378   9 years smerkli Fixed skybox to be something that works in tutorial.oxw
tutorial3 9528   8 years jo Bringing the tutorial branch up to date.
tutorial4 9993   7 years smerkli Backported a library fix I did in the trunk a while ago so the …
tutorial5 10282   6 years maxima AutonomousDrone files for Tutorial
usability 8078   10 years dafrick Reverting changes made in revision 8035, that based the menu …
weaponFS15 10503   6 years meggiman Changed Speed of Bomb to 600 and reduced flying time to 2.5 seconds.
wiimote 9919   8 years georgr boost mapped to B; roll, steering and acceleration(c/Z) all working.
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