| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Oli Scheuss |
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| 24 | * Co-authors: |
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| 25 | * Damian 'Mozork' Frick |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "AutonomousDroneController.h" |
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| 30 | #include "worldentities/AutonomousDrone.h" |
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| 31 | #include "util/Math.h" |
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| 32 | #include <core/input/InputManager.h> |
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| 33 | #include <core/input/InputHandler.h> |
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| 34 | #include <core/input/InputState.h> |
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| 35 | |
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| 36 | namespace orxonox |
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| 37 | { |
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| 38 | |
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| 39 | /** |
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| 40 | @brief |
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| 41 | Constructor. |
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| 42 | @param context |
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| 43 | The context of this object. |
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| 44 | */ |
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| 45 | RegisterClass(AutonomousDroneController); |
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| 46 | |
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| 47 | float time=0; |
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| 48 | AutonomousDroneController::AutonomousDroneController(Context* context) : Controller(context) |
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| 49 | { |
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| 50 | //TODO: Place your code here: |
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| 51 | // Make sure to register the object and create the factory. |
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| 52 | RegisterObject(AutonomousDroneController); |
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| 53 | // This checks that our context really is a drone |
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| 54 | // and saves the pointer to the drone for the controlling commands |
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| 55 | /* NOTE from Sandro: This is currently broken */ |
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| 56 | //AutonomousDrone* drone = dynamic_cast<AutonomousDrone*>(context); |
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| 57 | //assert(drone != NULL); |
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| 58 | //this->setControllableEntity(drone); |
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| 59 | } |
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| 60 | |
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| 61 | /** |
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| 62 | @brief |
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| 63 | Destructor. |
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| 64 | */ |
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| 65 | AutonomousDroneController::~AutonomousDroneController() |
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| 66 | { |
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| 67 | |
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| 68 | } |
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| 69 | |
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| 70 | /** |
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| 71 | @brief |
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| 72 | The controlling happens here. This method defines what the controller has to do each tick. |
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| 73 | @param dt |
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| 74 | The duration of the tick. |
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| 75 | */ |
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| 76 | void AutonomousDroneController::tick(float dt) |
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| 77 | { |
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| 78 | /* NOTE: Ugly hack by Sandro to make the tutorial work for the moment. |
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| 79 | * This will be reverted once the framework update is complete |
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| 80 | */ |
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| 81 | //AutonomousDrone *myDrone = static_cast<AutonomousDrone*>(this->getControllableEntity()); |
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| 82 | ObjectList<AutonomousDrone>::iterator it = ObjectList<AutonomousDrone>::begin(); |
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| 83 | |
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| 84 | //TODO: Place your code here: |
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| 85 | // Steering commands |
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| 86 | // You can use the commands provided by the AutonomousDrone to steer it: |
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| 87 | // - moveFrontBack, moveRightLeft, moveUpDown |
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| 88 | // - rotatePitch, rotateYaw, rotateRoll |
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| 89 | // You will see, that the AutonomousDrone has two variants for each of these commands, one with a vector as input and one with just a float. Use the one with just the float as input. |
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| 90 | // Apply them to myDrone (e.g. myDrone->rotateYaw(..) ) |
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| 91 | time+=dt; |
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| 92 | it->moveUpDown(sin(time*5)*600*dt); |
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| 93 | it->rotateYaw(300*dt); |
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| 94 | it->setPrimaryThrust(150); |
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| 95 | it->moveFrontBack(1200*dt); |
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| 96 | IntVector2 abs(10,50); |
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| 97 | IntVector2 rel(50, 20); |
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| 98 | IntVector2 clippingSize(1680, 1050); |
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| 99 | InputManager * myIM = &(InputManager::getInstance()); |
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| 100 | InputState * gameState = myIM->getState("game"); |
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| 101 | gameState->mouseMoved(abs, rel, clippingSize); |
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| 102 | orxout()<<"I'm a huge faggot"; |
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| 103 | } |
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| 104 | |
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| 105 | |
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| 106 | |
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| 107 | } |
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