/* * wiicpp.cpp * * This file is part of WiiC, written by: * Gabriele Randelli * Email: randelli@dis.uniroma1.it * * Copyright 2010 * * This file is based on WiiuseCpp, written By: * James Thomas * Email: jt@missioncognition.org * * Copyright 2009 * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * Note: This C++ library is a (very) thin wrapper of the the WiiC library. */ #include #include "wiicpp.h" #include using namespace std; using namespace WiiC; /* * CButtonBase class methods. */ CButtonBase::CButtonBase(void *ButtonsPtr, void *ButtonsHeldPtr, void *ButtonsReleasedPtr) { mpBtnsPtr = ButtonsPtr; mpBtnsHeldPtr = ButtonsHeldPtr; mpBtnsReleasedPtr = ButtonsReleasedPtr; } int CButtonBase::isPressed(int Button) { return (Cast(mpBtnsPtr) & Button) == Button; } int CButtonBase::isHeld(int Button) { return (Cast(mpBtnsHeldPtr) & Button) == Button; } int CButtonBase::isReleased(int Button) { return (Cast(mpBtnsReleasedPtr) & Button) == Button; } int CButtonBase::isJustPressed(int Button) { return ((Cast(mpBtnsPtr) & Button) == Button) && ((Cast(mpBtnsHeldPtr) & Button) != Button); } /* * Initializers for classes derrived from CButtonBase. */ CButtons::CButtons(void *ButtonsPtr, void *ButtonsHeldPtr, void *ButtonsReleasedPtr) : CButtonBase(ButtonsPtr, ButtonsHeldPtr, ButtonsReleasedPtr) { } CNunchukButtons::CNunchukButtons(void *ButtonsPtr, void *ButtonsHeldPtr, void *ButtonsReleasedPtr) : CButtonBase(ButtonsPtr, ButtonsHeldPtr, ButtonsReleasedPtr) { } CClassicButtons::CClassicButtons(void *ButtonsPtr, void *ButtonsHeldPtr, void *ButtonsReleasedPtr) : CButtonBase(ButtonsPtr, ButtonsHeldPtr, ButtonsReleasedPtr) { } CGH3Buttons::CGH3Buttons(void *ButtonsPtr, void *ButtonsHeldPtr, void *ButtonsReleasedPtr) : CButtonBase(ButtonsPtr, ButtonsHeldPtr, ButtonsReleasedPtr) { } /* * CJoystick class methods. */ CJoystick::CJoystick(struct joystick_t *JSPtr) { mpJoystickPtr = JSPtr; } void CJoystick::GetMaxCal(int &X, int &Y) { X = mpJoystickPtr->max.x; Y = mpJoystickPtr->max.y; } void CJoystick::SetMaxCal(int X, int Y) { mpJoystickPtr->max.x = X; mpJoystickPtr->max.y = Y; } void CJoystick::GetMinCal(int &X, int &Y) { X = mpJoystickPtr->min.x; Y = mpJoystickPtr->min.y; } void CJoystick::SetMinCal(int X, int Y) { mpJoystickPtr->min.x = X; mpJoystickPtr->min.y = Y; } void CJoystick::GetCenterCal(int &X, int &Y) { X = mpJoystickPtr->center.x; Y = mpJoystickPtr->center.y; } void CJoystick::SetCenterCal(int X, int Y) { mpJoystickPtr->center.x = X; mpJoystickPtr->center.y = Y; } void CJoystick::GetPosition(float &Angle, float &Magnitude) { Angle = mpJoystickPtr->ang; Magnitude = mpJoystickPtr->mag; } /* * CAccelerometer class methods. */ CAccelerometer::CAccelerometer(struct accel_t *AccelCalPtr, struct vec3b_t *AccelerationPtr, int *AccelThresholdPtr, struct orient_t *OrientationPtr, float *OrientationThresholdPtr, struct gforce_t *GForcePtr) { mpAccelCalibPtr = AccelCalPtr; mpAccelPtr = AccelerationPtr; mpOrientPtr = OrientationPtr; mpGForcePtr = GForcePtr; mpAccelThresholdPtr = AccelThresholdPtr; mpOrientThresholdPtr = OrientationThresholdPtr; } float CAccelerometer::SetSmoothAlpha(float Alpha) { float old_value; old_value = mpAccelCalibPtr->st_alpha; mpAccelCalibPtr->st_alpha = Alpha; return old_value; } float CAccelerometer::GetOrientThreshold() { return *mpOrientThresholdPtr; } void CAccelerometer::SetOrientThreshold(float Threshold) { *mpOrientThresholdPtr = Threshold; } int CAccelerometer::GetAccelThreshold() { return *mpAccelThresholdPtr; } void CAccelerometer::SetAccelThreshold(int Threshold) { *mpAccelThresholdPtr = Threshold; } /** * * @brief Retrieves the smoothed device attitude (pitch, roll, and yaw) computed with an * exponential moving average. * * @param Pitch [out] Reference variable where the smooth device pitch will be set. * @param Roll [out] Reference variable where the smooth device roll will be set. * @param Yaw [out] Reference variable where the smooth device yaw will be set. Please, * note that without IR enabled, yaw cannot be retrieved. */ void CAccelerometer::GetOrientation(float &Pitch, float &Roll, float &Yaw) { Pitch = mpOrientPtr->angle.pitch; Roll = mpOrientPtr->angle.roll; Yaw = mpOrientPtr->angle.yaw; } void CAccelerometer::GetGravityCalVector(float &X, float &Y, float &Z) { X = mpAccelCalibPtr->cal_g.x; Y = mpAccelCalibPtr->cal_g.y; Z = mpAccelCalibPtr->cal_g.z; } void CAccelerometer::SetGravityCalVector(float X, float Y, float Z) { mpAccelCalibPtr->cal_g.x = X; mpAccelCalibPtr->cal_g.y = Y; mpAccelCalibPtr->cal_g.z = Z; } void CAccelerometer::GetGravityVector(float &X, float &Y, float &Z) { X = mpGForcePtr->vec.x; Y = mpGForcePtr->vec.y; Z = mpGForcePtr->vec.z; } void CAccelerometer::GetRawGravityVector(float &X, float &Y, float &Z) { X = mpGForcePtr->a_vec.x; Y = mpGForcePtr->a_vec.y; Z = mpGForcePtr->a_vec.z; } /* * CGyroscope class methods. */ CGyroscope::CGyroscope(struct ang3s_t* RawGyro, struct ang3s_t* CalGyro, struct ang3f_t* AngleRate, unsigned char* Mode, struct motion_plus_t* MPPtr, int* GyroThresholdPtr) { mpRawGyro = RawGyro; mpCalGyro = CalGyro; mpAngleRate = AngleRate; mpMode = Mode; mpMPPtr = MPPtr; mpGyroThresholdPtr = GyroThresholdPtr; } void CGyroscope::GetRawRates(int& Roll, int& Pitch, int& Yaw) { Roll = mpRawGyro->roll; Pitch = mpRawGyro->pitch; Yaw = mpRawGyro->yaw; } void CGyroscope::GetRates(float& Roll, float& Pitch, float& Yaw) { Roll = mpAngleRate->roll; Pitch = mpAngleRate->pitch; Yaw = mpAngleRate->yaw; } void CGyroscope::Calibrate() { wiic_calibrate_motion_plus(mpMPPtr); } int CGyroscope::GetGyroThreshold() { return *mpGyroThresholdPtr; } void CGyroscope::SetGyroThreshold(int Threshold) { *mpGyroThresholdPtr = Threshold; } /* * CWeightSensor class methods. */ CWeightSensor::CWeightSensor(struct pressure_t* RawWeight, struct pressure_t* LowCalWeight, struct pressure_t* MediumCalWeight, struct pressure_t* HighCalWeight, struct pressure_weight_t* Weight, struct balance_board_t* BBPtr) { mpRawWeight = RawWeight; mpLowCalWeight = LowCalWeight; mpMediumCalWeight = MediumCalWeight; mpHighCalWeight = HighCalWeight; mpWeight = Weight; mpBBPtr = BBPtr; } void CWeightSensor::GetRawWeight(int& TopLeft, int& TopRight, int& BottomLeft, int& BottomRight) { TopLeft = mpRawWeight->top_left; TopRight = mpRawWeight->top_right; BottomLeft = mpRawWeight->bottom_left; BottomRight = mpRawWeight->bottom_right; } void CWeightSensor::GetLowCalWeight(int& TopLeft, int& TopRight, int& BottomLeft, int& BottomRight) { TopLeft = mpLowCalWeight->top_left; TopRight = mpLowCalWeight->top_right; BottomLeft = mpLowCalWeight->bottom_left; BottomRight = mpLowCalWeight->bottom_right; } void CWeightSensor::GetMediumCalWeight(int& TopLeft, int& TopRight, int& BottomLeft, int& BottomRight) { TopLeft = mpMediumCalWeight->top_left; TopRight = mpMediumCalWeight->top_right; BottomLeft = mpMediumCalWeight->bottom_left; BottomRight = mpMediumCalWeight->bottom_right; } void CWeightSensor::GetHighCalWeight(int& TopLeft, int& TopRight, int& BottomLeft, int& BottomRight) { TopLeft = mpHighCalWeight->top_left; TopRight = mpHighCalWeight->top_right; BottomLeft = mpHighCalWeight->bottom_left; BottomRight = mpHighCalWeight->bottom_right; } void CWeightSensor::GetWeight(float& TotalWeight, float& TopLeft, float& TopRight, float& BottomLeft, float& BottomRight) { TotalWeight = mpWeight->weight; TopLeft = mpWeight->top_left; TopRight = mpWeight->top_right; BottomLeft = mpWeight->bottom_left; BottomRight = mpWeight->bottom_right; } /* * CIRDot class methods. */ CIRDot::CIRDot() { mpDotPtr = NULL; } CIRDot::CIRDot(struct ir_dot_t *DotPtr) { mpDotPtr = DotPtr; } CIRDot::CIRDot(const CIRDot ©in) // Copy constructor to handle pass by value. { mpDotPtr = copyin.mpDotPtr; } int CIRDot::isVisible() { return mpDotPtr->visible; } int CIRDot::GetSize() { return mpDotPtr->size; } int CIRDot::GetOrder() { return mpDotPtr->order; } void CIRDot::GetCoordinate(int &X, int &Y) { X = mpDotPtr->x; Y = mpDotPtr->y; } void CIRDot::GetRawCoordinate(int &X, int &Y) { X = mpDotPtr->rx; Y = mpDotPtr->ry; } /* * CIR class methods. */ CIR::CIR(struct wiimote_t *wmPtr) { mpWiimotePtr = wmPtr; } void CIR::SetMode(CIR::OnOffSelection State) { wiic_set_ir(mpWiimotePtr, State); } void CIR::SetVres(unsigned int x, unsigned int y) { wiic_set_ir_vres(mpWiimotePtr, x, y); } CIR::BarPositions CIR::GetBarPositionSetting() { return (CIR::BarPositions) mpWiimotePtr->ir.pos; } void CIR::SetBarPosition(CIR::BarPositions PositionSelection) { wiic_set_ir_position(mpWiimotePtr, (ir_position_t) PositionSelection); } CIR::AspectRatioSelections CIR::GetAspectRatioSetting() { return (CIR::AspectRatioSelections) mpWiimotePtr->ir.aspect; } void CIR::SetAspectRatio(CIR::AspectRatioSelections AspectRatioSelection) { wiic_set_aspect_ratio(mpWiimotePtr, (enum aspect_t) AspectRatioSelection); } void CIR::SetSensitivity(int Level) { wiic_set_ir_sensitivity(mpWiimotePtr, Level); } int CIR::GetSensitivity() { int level = 0; WIIC_GET_IR_SENSITIVITY(mpWiimotePtr, &level); return level; } int CIR::GetNumDots() { return mpWiimotePtr->ir.num_dots; } std::vector& CIR::GetDots() { int index; // Empty the array of irdots before reloading mpIRDotsVector.clear(); for(index = 0 ; index < 4 ; index++) { CIRDot dot((struct ir_dot_t *) (&(mpWiimotePtr->ir.dot[index]))); if(dot.isVisible()) mpIRDotsVector.push_back(dot); } return mpIRDotsVector; } void CIR::GetOffset(int &X, int &Y) { X = mpWiimotePtr->ir.offset[0]; Y = mpWiimotePtr->ir.offset[1]; } int CIR::GetState() { return mpWiimotePtr->ir.state; } void CIR::GetCursorPositionAbsolute(int &X, int &Y) { X = mpWiimotePtr->ir.ax; Y = mpWiimotePtr->ir.ay; } void CIR::GetCursorPosition(int &X, int &Y) { X = mpWiimotePtr->ir.x; Y = mpWiimotePtr->ir.y; } float CIR::GetPixelDistance() { return mpWiimotePtr->ir.distance; } float CIR::GetDistance() { return mpWiimotePtr->ir.z; } /* * CExpansionDevice class methods. This is a container class so there is not much. */ CExpansionDevice::CExpansionDevice(struct expansion_t * ExpPtr) : Nunchuk(ExpPtr),Classic(ExpPtr),GuitarHero3(ExpPtr),MotionPlus(ExpPtr),BalanceBoard(ExpPtr) { mpExpansionPtr = ExpPtr; } CExpansionDevice::ExpTypes CExpansionDevice::GetType() { return (CExpansionDevice::ExpTypes) (mpExpansionPtr->type); } /* * CNunchuk class methods. */ CNunchuk::CNunchuk(struct expansion_t *ExpPtr): Buttons((void *) &(ExpPtr->nunchuk.btns), (void *) &(ExpPtr->nunchuk.btns_held), (void *) &(ExpPtr->nunchuk.btns_released)), Joystick(&(ExpPtr->nunchuk.js)), Accelerometer(&(ExpPtr->nunchuk.accel_calib), &(ExpPtr->nunchuk.accel), &(ExpPtr->nunchuk.accel_threshold), &(ExpPtr->nunchuk.orient), &(ExpPtr->nunchuk.orient_threshold), &(ExpPtr->nunchuk.gforce)) { } /* * CClassic class methods. */ CClassic::CClassic(struct expansion_t *ExpPtr): Buttons((void *) &(ExpPtr->classic.btns), (void *) &(ExpPtr->classic.btns_held), (void *) &(ExpPtr->classic.btns_released)),LeftJoystick(&(ExpPtr->classic.ljs)), RightJoystick(&(ExpPtr->classic.rjs)) { // Initialize the expansion pointer. mpClassicPtr = &(ExpPtr->classic); } float CClassic::GetLShoulderButton() { return mpClassicPtr->l_shoulder; } float CClassic::GetRShoulderButton() { return mpClassicPtr->r_shoulder; } /* * CGuitarHero3 class methods. */ CGuitarHero3::CGuitarHero3(struct expansion_t *ExpPtr): Buttons((void *) &(ExpPtr->gh3.btns), (void *) &(ExpPtr->gh3.btns_held), (void *) &(ExpPtr->gh3.btns_released)), Joystick(&(ExpPtr->gh3.js)) { // Initialize the expansion pointer. mpGH3Ptr = &(ExpPtr->gh3); } float CGuitarHero3::GetWhammyBar() { return mpGH3Ptr->whammy_bar; } /* * CMotionPlus class methods. */ CMotionPlus::CMotionPlus(struct expansion_t *ExpPtr): Gyroscope(&(ExpPtr->mp.raw_gyro),&(ExpPtr->mp.cal_gyro),&(ExpPtr->mp.gyro_rate),(unsigned char*)&(ExpPtr->mp.acc_mode),&(ExpPtr->mp), &(ExpPtr->mp.raw_gyro_threshold)) { mpMPPtr = &(ExpPtr->mp); } void CMotionPlus::Connect(struct wiimote_t* WiimotePtr) { wiic_set_motion_plus(WiimotePtr,1); } void CMotionPlus::Disconnect(struct wiimote_t* WiimotePtr) { wiic_set_motion_plus(WiimotePtr,0); } /* * CBalanceBoard class methods. */ CBalanceBoard::CBalanceBoard(struct expansion_t *ExpPtr): WeightSensor(&(ExpPtr->bb.pressure_raw_data),&(ExpPtr->bb.cal_low_weight),&(ExpPtr->bb.cal_medium_weight),&(ExpPtr->bb.cal_high_weight),&(ExpPtr->bb.pressure_weight),&(ExpPtr->bb)) { // Initialize the expansion pointer. mpBBPtr = &(ExpPtr->bb); } /* * CWiimote class methods. */ CWiimote::CWiimote() : // SWIG insisted it exist for the vectors. Hopefully it will only be used for copy. IR(NULL), Buttons(NULL, NULL, NULL), Accelerometer((accel_t*) NULL, (vec3b_t*) NULL, (int*) &(mpTempInt), (orient_t*) NULL, (float*) &(mpTempFloat), (gforce_t*) NULL), ExpansionDevice(NULL) { mpWiimotePtr = NULL; } CWiimote::CWiimote(struct wiimote_t *wmPtr): IR(wmPtr), Buttons((void *) &(wmPtr->btns), (void *) &(wmPtr->btns_held), (void *) &(wmPtr->btns_released)), Accelerometer((accel_t*) &(wmPtr->accel_calib), (vec3b_t*) &(wmPtr->accel), (int*) &(wmPtr->accel_threshold), (orient_t*) &(wmPtr->orient), (float*) &(wmPtr->orient_threshold), (gforce_t*) &(wmPtr->gforce)), ExpansionDevice((struct expansion_t*) &(wmPtr->exp)) { mpWiimotePtr = wmPtr; logger.SetDeviceAddress(string(GetAddress())); } CWiimote::CWiimote(const CWiimote ©in) : // Copy constructor to handle pass by value. IR(copyin.mpWiimotePtr), Buttons((void *) &(copyin.mpWiimotePtr->btns), (void *) &(copyin.mpWiimotePtr->btns_held), (void *) &(copyin.mpWiimotePtr->btns_released)), Accelerometer((accel_t*) &(copyin.mpWiimotePtr->accel_calib), (vec3b_t*) &(copyin.mpWiimotePtr->accel), (int*) &(copyin.mpWiimotePtr->accel_threshold), (orient_t*) &(copyin.mpWiimotePtr->orient), (float*) &(copyin.mpWiimotePtr->orient_threshold), (gforce_t*) &(copyin.mpWiimotePtr->gforce)), ExpansionDevice((struct expansion_t*) &(copyin.mpWiimotePtr->exp)), logger(copyin.logger) { mpWiimotePtr = copyin.mpWiimotePtr; logger = copyin.logger; } void CWiimote::Disconnected() { wiic_disconnected(mpWiimotePtr); } void CWiimote::SetRumbleMode(CWiimote::OnOffSelection State) { wiic_rumble(mpWiimotePtr, State); } void CWiimote::ToggleRumble() { wiic_toggle_rumble(mpWiimotePtr); } bool CWiimote::isRumbleEnabled() { return WIIMOTE_IS_SET(mpWiimotePtr,WIIMOTE_STATE_RUMBLE); } int CWiimote::GetLEDs() { return mpWiimotePtr->leds; } void CWiimote::SetLEDs(int LEDs) { wiic_set_leds(mpWiimotePtr, LEDs); } float CWiimote::GetBatteryLevel() { return mpWiimotePtr->battery_level; } int CWiimote::GetHandshakeState() { return mpWiimotePtr->handshake_state; } CWiimote::EventTypes CWiimote::GetEvent() { return (CWiimote::EventTypes) mpWiimotePtr->event; } const unsigned char *CWiimote::GetEventBuffer() { return mpWiimotePtr->event_buf; } void CWiimote::Log() { logger.InitLog(); if(logType & WIIC_LOG_ACC) { float x, y, z; Accelerometer.GetGravityVector(x,y,z); logger.LogAcc(x,y,z); } if(logType & WIIC_LOG_GYRO) { float roll, pitch, yaw; ExpansionDevice.MotionPlus.Gyroscope.GetRates(roll,pitch,yaw); logger.LogGyro(roll,pitch,yaw); } } void CWiimote::SetMotionSensingMode(CWiimote::OnOffSelection State) { wiic_motion_sensing(mpWiimotePtr, State); } void CWiimote::EnableMotionPlus(CWiimote::OnOffSelection State) { if(State == CWiimote::ON) ExpansionDevice.MotionPlus.Connect(mpWiimotePtr); else ExpansionDevice.MotionPlus.Disconnect(mpWiimotePtr); } void CWiimote::EnableSpeaker(CWiimote::OnOffSelection State) { wiic_set_speaker(mpWiimotePtr, State); } void CWiimote::MuteSpeaker(CWiimote::OnOffSelection State) { wiic_mute_speaker(mpWiimotePtr, State); } void CWiimote::PlaySound() { wiic_sound(mpWiimotePtr); } void CWiimote::ReadData(unsigned char *Buffer, unsigned int Offset, unsigned int Length) { wiic_read_data(mpWiimotePtr, Buffer, Offset, Length); } void CWiimote::WriteData(unsigned int Address, unsigned char *Data, unsigned int Length) { wiic_write_data(mpWiimotePtr, Address, Data, Length); } void CWiimote::UpdateStatus() { wiic_status(mpWiimotePtr); } int CWiimote::GetID() { return mpWiimotePtr->unid; } const char* CWiimote::GetAddress() { return mpWiimotePtr->bdaddr_str; } int CWiimote::GetState() { return mpWiimotePtr->state; } int CWiimote::GetFlags() { return mpWiimotePtr->flags; } int CWiimote::SetFlags(int Enable, int Disable) { return wiic_set_flags(mpWiimotePtr, Enable, Disable); } void CWiimote::SetSmoothing(bool Smooth) { if(Smooth) wiic_set_flags(mpWiimotePtr, WIIC_SMOOTHING, 0); else wiic_set_flags(mpWiimotePtr, 0, WIIC_SMOOTHING); } void CWiimote::Resync() { wiic_resync(mpWiimotePtr); } void CWiimote::Disconnect() { wiic_disconnect(mpWiimotePtr); } int CWiimote::isUsingACC() { return WIIC_USING_ACC(mpWiimotePtr) != 0; } int CWiimote::isUsingEXP() { return WIIC_USING_EXP(mpWiimotePtr) != 0; } int CWiimote::isUsingIR() { return WIIC_USING_IR(mpWiimotePtr) != 0; } int CWiimote::isUsingMotionPlus() { return WIIC_USING_MOTION_PLUS(mpWiimotePtr) != 0; } int CWiimote::isUsingSpeaker() { return WIIC_USING_SPEAKER(mpWiimotePtr) != 0; } int CWiimote::isSpeakerMuted() { return WIIC_SPEAKER_MUTED(mpWiimotePtr) != 0; } int CWiimote::isLEDSet(int LEDNum) { int result = 0; switch(LEDNum) { case 1: result = (mpWiimotePtr->leds & LED_1) != 0; break; case 2: result = (mpWiimotePtr->leds & LED_2) != 0; break; case 3: result = (mpWiimotePtr->leds & LED_3) != 0; break; case 4: result = (mpWiimotePtr->leds & LED_4) != 0; default: result = 0; } return result; } /* * Wii Class Methods */ CWii::CWii() { mpWiimoteArraySize = 4; mpWiimoteArray = wiic_init(mpWiimoteArraySize); } CWii::CWii(int MaxNumWiimotes) { mpWiimoteArraySize = MaxNumWiimotes; mpWiimoteArray = wiic_init(mpWiimoteArraySize); } CWii::~CWii() { wiic_cleanup((struct wiimote_t**) mpWiimoteArray, mpWiimoteArraySize); } void CWii::RefreshWiimotes() { int index; // This approach is a bit wasteful but it will work. The other // option is to force the user to handle disconnect events to remove // wiimotes from the array. mpWiimotesVector.clear(); for(index = 0; index < mpWiimoteArraySize; index++) { if((mpWiimoteArray[index]->state & WIIMOTE_STATE_CONNECTED) != 0) { CWiimote wm(mpWiimoteArray[index]); mpWiimotesVector.push_back(wm); } } } int CWii::GetNumConnectedWiimotes() { int index; int count = 0; for(index = 0; index < mpWiimoteArraySize; index++) { if((mpWiimoteArray[index]->state & WIIMOTE_STATE_CONNECTED) != 0) count++; } return count; } CWiimote& CWii::GetByID(int UnID, int Refresh) { std::vector::iterator i; if(Refresh) RefreshWiimotes(); for(i = mpWiimotesVector.begin(); i != mpWiimotesVector.end(); ++i) { if((*i).GetID() == UnID) return *i; } return *mpWiimotesVector.begin(); // Return the first one if it was not found. } std::vector& CWii::GetWiimotes(int Refresh) { if(Refresh) RefreshWiimotes(); return mpWiimotesVector; } int CWii::Find(int Timeout) { return wiic_find((struct wiimote_t**) mpWiimoteArray, mpWiimoteArraySize, Timeout); } int CWii::LoadRegisteredWiimotes() { return wiic_load((struct wiimote_t**) mpWiimoteArray); } /** * * @brief Connects to the found Wii devices. * * @param autoreconnect [in] Automatically attempt to re-connect a Wii device in case of unexpected disconnection (default is disabled) */ std::vector& CWii::Connect(bool autoreconnect) { int numConnected = 0; int index; mpWiimotesVector.clear(); numConnected = wiic_connect((struct wiimote_t**) mpWiimoteArray, mpWiimoteArraySize, autoreconnect); for(index = 0; index < numConnected; index++) { CWiimote wm(mpWiimoteArray[index]); mpWiimotesVector.push_back(wm); } return mpWiimotesVector; } /** * * @brief Finds up to five devices and automatically connect to all of them. * * @param timeout [in] Timeout for the discovery step (default is 5 seconds) * @param rumbleAck [in] Each found and connected device will receive a small rumble ack (deafult is enabled) * @param autoreconnect [in] Automatically attempt to re-connect a Wii device in case of unexpected disconnection (default is disabled) */ std::vector& CWii::FindAndConnect(int timeout, bool rumbleAck, bool autoreconnect) { std::vector::iterator i; int numFound = 0; int index; //Find the wiimote numFound = Find(timeout); // Search for up to five seconds; cout << "Found " << numFound << " wiimotes" << endl; cout << "Connecting to wiimotes..." << endl; // Connect to the wiimote Connect(autoreconnect); cout << "Connected to " << (unsigned int)mpWiimotesVector.size() << " wiimotes" << endl; // Setup the wiimotes for(index = 0, i = mpWiimotesVector.begin(); i != mpWiimotesVector.end(); ++i, ++index) { // Use a reference to make working with the iterator handy. CWiimote & wiimote = *i; //Rumble for 0.2 seconds as a connection ack if(rumbleAck) { wiimote.SetRumbleMode(CWiimote::ON); usleep(200000); wiimote.SetRumbleMode(CWiimote::OFF); } } return mpWiimotesVector; } int CWii::Poll() { int events = wiic_poll((struct wiimote_t**) mpWiimoteArray, mpWiimoteArraySize); // Logging for(std::vector::iterator i = mpWiimotesVector.begin() ; i != mpWiimotesVector.end() ; ++i) if((*i).isLogEnabled()) (*i).Log(); return events; }