/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Martin Polak * Co-authors: * ... * */ #ifndef _WeaponSystem_H__ #define _WeaponSystem_H__ #include "OrxonoxPrereqs.h" #include "core/BaseObject.h" #include "WeaponSet.h" #include "WeaponPack.h" namespace orxonox { class _OrxonoxExport WeaponSystem : public BaseObject { public: WeaponSystem(BaseObject* creator); virtual ~WeaponSystem(); virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); void attachWeaponSlot(WeaponSlot *wSlot); void attachWeaponSet(WeaponSet *wSet); //void fire(); void fire(WeaponMode::Enum fireMode); void attachWeaponPack(WeaponPack * wPack, unsigned int firemode); WeaponSet * getWeaponSetPointer(unsigned int n); WeaponSlot * getWeaponSlotPointer(unsigned int n); WeaponPack * getWeaponPackPointer(unsigned int n); void setNewMunition(std::string munitionType, Munition * munitionToAdd); void setNewSharedMunition(std::string munitionType, Munition * munitionToAdd); Munition * getMunitionType(std::string munitionType); inline void setParentPawn(Pawn *parentPawn) { parentPawn_=parentPawn; } inline Pawn * getParentPawn() { return parentPawn_; } inline int getWeaponSlotSize() { return this->weaponSlots_.size(); } private: std::vector weaponSets_; std::vector weaponSlots_; std::vector weaponPacks_; std::map munitionSet_; Pawn *parentPawn_; }; } #endif /* _WeaponSystem_H__ */