/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Martin Polak * Co-authors: * ... * */ #ifndef _Weapon_H__ #define _Weapon_H__ #include "OrxonoxPrereqs.h" #include "objects/worldentities/StaticEntity.h" #include "tools/Timer.h" #include "core/Identifier.h" namespace orxonox { class _OrxonoxExport Weapon : public StaticEntity { public: Weapon(BaseObject* creator); virtual ~Weapon(); virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); virtual void fire(); void attachNeededMunition(const std::string& munitionType); Munition * getAttachedMunition(const std::string& munitiontype); //reloading void bulletTimer(float bulletLoadingTime); void magazineTimer(float magazineLoadingTime); void bulletReloaded(); void magazineReloaded(); //XMLPort functions virtual void setMunitionType(const std::string& munitionType); virtual const std::string& getMunitionType() const; virtual void setBulletLoadingTime(float loadingTime); virtual const float getBulletLoadingTime() const; virtual void setMagazineLoadingTime(float loadingTime); virtual const float getMagazineLoadingTime() const; virtual void setBulletAmount(unsigned int amount); virtual const unsigned int getBulletAmount() const; virtual void setMagazineAmount(unsigned int amount); virtual const unsigned int getMagazineAmount() const; virtual void setUnlimitedMunition(bool unlimitedMunition); virtual const bool getUnlimitedMunition() const; //weapon actions virtual void takeBullets(); virtual void takeMagazines(); virtual void createProjectile(); virtual void reloadBullet(); virtual void reloadMagazine(); //manually set or reset virtual void setWeapon(); virtual void setMunition(); inline void setWeaponSystem(WeaponSystem *weaponSystem) { this->weaponSystem_ = weaponSystem; }; inline WeaponSystem * getWeaponSystem() const { return this->weaponSystem_; }; inline void setAttachedToWeaponSlot(WeaponSlot * wSlot) { this->attachedToWeaponSlot_ = wSlot; } inline WeaponSlot * getAttachedToWeaponSlot() const { return this->attachedToWeaponSlot_; } protected: bool bReloading_; bool bulletReadyToShoot_; bool magazineReadyToShoot_; bool unlimitedMunition_; float bulletLoadingTime_; float magazineLoadingTime_; unsigned int bulletAmount_; unsigned int magazineAmount_; std::string munitionType_; WeaponSlot * attachedToWeaponSlot_; Munition * munition_; WeaponSystem * weaponSystem_; SubclassIdentifier munitionIdentifier_; Timer bulletReloadTimer_; Timer magazineReloadTimer_; }; } #endif /* _Weapon_H__ */