/** * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Oliver Scheuss * Co-authors: * ... * */ /** @file GravityBombFire.h @brief Definition of the GravityBombFire class. */ #ifndef _GravityBombFire_H__ #define _GravityBombFire_H__ #include "weapons/WeaponsPrereqs.h" #include "weaponsystem/WeaponMode.h" namespace orxonox { /** @brief Fires the GravityBomb @author Manuel Eggimann @ingroup WeaponsWeaponModes */ class _WeaponsExport GravityBombFire : public WeaponMode { public: GravityBombFire(Context* context); virtual ~GravityBombFire(); virtual void fire(); private: float speed_; //!< The initial speed of the bomb when it is launched. static const float BOMB_VELOCITY; }; } #endif /* _GravityBombFire_H__ */