/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Martin Polak * Co-authors: * ... * */ #include "OrxonoxStableHeaders.h" #include "core/CoreIncludes.h" #include "core/XMLPort.h" #include "util/Debug.h" #include "LaserGun.h" namespace orxonox { CreateFactory(LaserGun); LaserGun::LaserGun(BaseObject* creator) : Weapon(creator) { RegisterObject(LaserGun); //set weapon properties here //this->setLoadingTime(0.5); //how could it be loaded by XML this->attachNeededMunition(this->getMunitionType()); } LaserGun::~LaserGun() { } void LaserGun::fire() { COUT(0) << "LaserGun::fire" << std::endl; if ( this->getBulletReadyToShoot() && this->getMagazineReadyToShoot() ) { COUT(0) << "LaserGun::fire - ready to shoot" << std::endl; //take munition this->getAttachedMunition(this->munitionType_)->removeBullets(1,this); Weapon::bulletTimer(); this->setBulletReadyToShoot(false); //create projectile BillboardProjectile* projectile = new ParticleProjectile(this); projectile->setOrientation(projectile->getOrientation()); projectile->setPosition(projectile->getWorldPosition()); projectile->setVelocity(WorldEntity::FRONT * this->speed_); //projectile->setColour(this->getProjectileColour()); } else { //actions, when weapon is not reloaded if there are some } } void LaserGun::XMLPort(Element& xmlelement, XMLPort::Mode mode) { } }