/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Martin Polak * Co-authors: * ... * */ #ifndef _WeaponSlot_H__ #define _WeaponSlot_H__ #include "OrxonoxPrereqs.h" #include "core/BaseObject.h" #include "Weapon.h" #include "../worldentities/PositionableEntity.h" namespace orxonox { class _OrxonoxExport WeaponSlot : public PositionableEntity { public: WeaponSlot(BaseObject* creator); virtual ~WeaponSlot(); virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); void attachWeapon(Weapon *weaponPointer); void setAmmoType(bool isUnlimited); void fire(); inline void setParentWeaponSet(WeaponSet *parentWeaponSet) { parentWeaponSet_=parentWeaponSet; } inline WeaponSet * getParentWeaponSet() { return parentWeaponSet_; } private: Weapon *attachedWeapon_; bool unlimitedAmmo_; WeaponSet *parentWeaponSet_; }; } #endif /* _WeaponSlot_H__ */