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source: code/branches/weapon2/src/orxonox/objects/weaponSystem/WeaponSet.cc @ 2145

Last change on this file since 2145 was 2145, checked in by polakma, 15 years ago

added firemodes and a lot of other things

  • Property svn:eol-style set to native
File size: 2.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Martin Polak
24 *   Co-authors:
25 *      ... *
26 */
27
28#include "OrxonoxStableHeaders.h"
29
30#include <vector>
31
32#include "core/CoreIncludes.h"
33#include "core/XMLPort.h"
34#include "util/Debug.h"
35
36#include "WeaponSet.h"
37
38namespace orxonox
39{
40    WeaponSet::WeaponSet(BaseObject* creator, int k) : BaseObject(creator)
41    {
42        RegisterObject(WeaponSet);
43
44        this->parentWeaponSystem_ = 0;
45
46        for (int i=0;i<k;i++)
47        {
48            attachWeaponSlot(new WeaponSlot(this));
49        }
50    }
51
52    WeaponSet::~WeaponSet()
53    {
54    }
55
56    void WeaponSet::attachWeaponSlot(WeaponSlot *wSlot)
57    {
58        this->weaponSlots_.push_back(wSlot);
59    }
60
61    void WeaponSet::fire()
62    {
63        for (int i=0; i < (int) this->weaponSlots_.size(); i++)
64        {
65            this->weaponSlots_[i]->fire();
66        }
67    }
68
69    WeaponSlot * WeaponSet::getWeaponSlotPointer(unsigned int n)
70    {
71        if (n < this->weaponSlots_.size())
72            return this->weaponSlots_[n];
73        else
74            return 0;
75    }
76
77
78    void WeaponSet::XMLPort(Element& xmlelement, XMLPort::Mode mode)
79    {
80
81    }
82
83}
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