/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Martin Polak * Co-authors: * ... * */ #ifndef _WeaponPack_H__ #define _WeaponPack_H__ #include "OrxonoxPrereqs.h" #include "core/BaseObject.h" #include "Weapon.h" namespace orxonox { class _OrxonoxExport WeaponPack : public BaseObject { public: WeaponPack(BaseObject* creator); virtual ~WeaponPack(); virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); void fire(); Weapon * getWeaponPointer(unsigned int n); int getSize(); void setFireMode(unsigned int firemode); unsigned int getFireMode(); void addWeapon(Weapon * weapon); const Weapon * getWeapon(unsigned int index); //functions needed for creating Pointer to the right objects (-->Pawn.cc) void setParentWeaponSystemToAllWeapons(WeaponSystem * weaponSystem); void attachNeededMunitionToAllWeapons(); inline void setParentWeaponSystem(WeaponSystem *parentWeaponSystem) { parentWeaponSystem_=parentWeaponSystem; } inline WeaponSystem * getParentWeaponSystem() { return parentWeaponSystem_; } private: std::vector weapons_; WeaponSystem *parentWeaponSystem_; unsigned int firemode_; }; } #endif /* _WeaponPack_H__ */