/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Martin Polak * Co-authors: * ... * */ #ifndef _Weapon_H__ #define _Weapon_H__ #include "OrxonoxPrereqs.h" #include "core/BaseObject.h" #include "tools/BillboardSet.h" #include "tools/Timer.h" namespace orxonox { class _OrxonoxExport Weapon : public BaseObject { public: Weapon(BaseObject* creator); virtual ~Weapon(); virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); virtual void fire(); void reloaded(); virtual void attachNeededMunition(Munition *PointerToMunition); inline void setParentWeaponSlot(WeaponSlot *parentWeaponSlot) { parentWeaponSlot_=parentWeaponSlot; }; inline WeaponSlot * getParentWeaponSlot() { return parentWeaponSlot_; }; //void setParentWeaponSystem(); private: bool weaponReadyToShoot_; float loadingTime_; Munition *pointerToMunition_; WeaponSlot *parentWeaponSlot_; //WeaponSystem *parentWeaponSystem_; Timer reloadTimer_; }; } #endif /* _Weapon_H__ */