/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Martin Polak * Co-authors: * ... * */ #include "OrxonoxStableHeaders.h" #include "core/CoreIncludes.h" #include "core/XMLPort.h" #include "util/Debug.h" #include "Weapon.h" namespace orxonox { Weapon::Weapon(BaseObject* creator) : BaseObject(creator) { RegisterObject(Weapon); this->weaponReadyToShoot_ = true; this->setParentWeaponSystem(); this->pointerToMunition_ = this->parentWeaponSystem_->getAttachedMunitionPointer; this->attachNeededMunition(this->pointerToMunition_); } Weapon::~Weapon() { } void Weapon::XMLPort(Element& xmlelement, XMLPort::Mode mode) { } void Weapon::fire() { } void Weapon::reloaded() { this->weaponReadyToShoot_ = true; } void attachNeededMunition(Munition *pointerToMunition) { //if munition type already exist attach it, else create a new one of this type and attach it to the weapon and to the WeaponSystem if ( this->parentWeaponSystem_->munitionSet_[laserGunMunition] ) this->pointerToMunition_ = pointerToMunition; else { this->pointerToMunition_ = new LaserGunMunition; this->parentWeaponSystem_->munitionSet_[laserGunMunition] = this->pointerToMunition_; } } /* void Weapon::setParentWeaponSystem() { this->parentWeaponSystem_ = this->parentWeaponSlot_->parentWeaponSet_->parentWeaponSystem_; } */ }