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source: code/branches/weapon2/src/orxonox/objects/weaponSystem/Weapon.cc @ 2145

Last change on this file since 2145 was 2145, checked in by polakma, 15 years ago

added firemodes and a lot of other things

  • Property svn:eol-style set to native
File size: 1.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Martin Polak
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30
31#include "core/CoreIncludes.h"
32#include "core/XMLPort.h"
33#include "util/Debug.h"
34
35#include "Weapon.h"
36
37
38namespace orxonox
39{
40    Weapon::Weapon(BaseObject* creator) : BaseObject(creator)
41    {
42        RegisterObject(Weapon);
43        this->weaponReadyToShoot_ = true;
44        //this->setParentWeaponSystem();
45
46    }
47
48    Weapon::~Weapon()
49    {
50    }
51
52
53    void Weapon::XMLPort(Element& xmlelement, XMLPort::Mode mode)
54    {
55
56    }
57
58    void Weapon::fire()
59    {
60
61    }
62
63    void Weapon::reloaded()
64    {
65        this->weaponReadyToShoot_ = true;
66    }
67
68    void Weapon::attachNeededMunition(Munition *PointerToMunition)
69    {
70
71    }
72/*
73    void Weapon::setParentWeaponSystem()
74    {
75        this->parentWeaponSystem_ = this->parentWeaponSlot_->parentWeaponSet_->parentWeaponSystem_;
76    }
77*/
78
79}
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