/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Roman Kunz * */ #include "WagnisHUDinfo.h" #include "core/CoreIncludes.h" #include "core/XMLPort.h" #include "util/Convert.h" #include namespace orxonox { RegisterClass(WagnisHUDinfo); WagnisHUDinfo::WagnisHUDinfo(Context* context) : OverlayText(context) { RegisterObject(WagnisHUDinfo); this->wagnisgame = nullptr; this->bShow_ = false; } void WagnisHUDinfo::tick(float dt) { SUPER(WagnisHUDinfo, tick, dt); if(wagnisgame==nullptr){ findWagnis(); } switch(wagnisgame->active_player){ case 1: setColour( colour({255,0,0}, 100.0f) ); break; case 2: setColour( colour({0,255,0}, 100.0f) ); break; case 3: setColour( colour({255,255,0}, 100.0f) ); break; case 4: setColour( colour({0,0,255}, 100.0f) ); break; case 5: setColour( colour({255,0,255}, 100.0f) ); break; case 6: setColour( colour({128,128,0}, 40.0f) ); break; case 7: setColour( colour({0,255,255}, 100.0f) ); break; case 8: setColour( colour({153,255,204}, 100.0f) ); break; case 9: setColour( colour({102,51,0}, 100.0f) ); break; } std::stringstream ss; switch(wagnisgame->gameStage){ case CHOOSE_PROVINCE_STAGE: { ss<<"Player "<active_player<<" choose a province to occupy"; setCaption( ss.str() ); break; } case REINFORCEMENT_STAGE: { ss<<"Player "<active_player<<" place your reinforcements: "<players.at(wagnisgame->active_player-1)->reinforcements; setCaption( ss.str() ); break; } case ATTACK_STAGE: { ss<<"Player "<active_player<<" you can attack now"; setCaption( ss.str() ); break; } case MOVE_STAGE: { ss<<"Player "<active_player<<" you can reorganize your troops now"; setCaption( ss.str() ); break; } case NOT_READY: { ss<<""; setCaption( ss.str() ); break; } case WINNER_STAGE: { ss<<"PLAYER "<active_player<<" WINS!!!"; setCaption( ss.str() ); break; } default: {} } } void WagnisHUDinfo::findWagnis(){ for (Wagnis* gb : ObjectList()){ this->wagnisgame = gb; orxout()<<"Wagnis pointer found and added"<