/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Florian Zinggeler * */ #include "WagnisHUDinfo.h" #include "core/CoreIncludes.h" #include "core/XMLPort.h" #include "util/Convert.h" #include namespace orxonox { RegisterClass(WagnisHUDinfo); WagnisHUDinfo::WagnisHUDinfo(Context* context) : OverlayText(context) { RegisterObject(WagnisHUDinfo); this->wagnisgame = nullptr; this->bShow_ = false; } void WagnisHUDinfo::tick(float dt) { SUPER(WagnisHUDinfo, tick, dt); if(wagnisgame==nullptr){ findWagnis(); } std::stringstream ss; switch(wagnisgame->gameStage){ case CHOOSE_PROVINCE_STAGE: { ss<<"Player"<active_player; setCaption( ss.str() ); break; } } } void WagnisHUDinfo::findWagnis(){ for (Wagnis* gb : ObjectList()){ this->wagnisgame = gb; orxout()<<"Wagnis pointer found and added"<