#include "WagnisGameboard.h" #include "core/CoreIncludes.h" #include "BulletDynamics/Dynamics/btRigidBody.h" #include namespace orxonox { RegisterClass(WagnisGameboard); WagnisGameboard::WagnisGameboard(Context* context) : StaticEntity(context){ RegisterObject(WagnisGameboard); } WagnisGameboard::~WagnisGameboard(){ } //XML Port void WagnisGameboard::XMLPort(Element& element,XMLPort::Mode mode){ } void WagnisGameboard::setPosition(const Vector3&){ } void WagnisGameboard::setOrientation(const Quaternion&){ } }