/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabian 'x3n' Landau * Co-authors: * Reto Grieder * */ /** @file @ingroup Util Output @brief Declaration of classes related to output (logging), most notably OutputHandler and OutputListener. */ #ifndef _OutputHandler_H__ #define _OutputHandler_H__ #include "UtilPrereqs.h" #include #include #include #include namespace orxonox { /** @brief Denotes different levels of text output (log output) - 0, None : Very important output - 1, Error : Errors - 2, Warning: Warnings - 3, Info : Information - 4, Debug : Debug information - 5, Verbose: More debug information - 6, Ultra : Crazy debug information */ namespace OutputLevel { enum Value { None = 0, Error = 1, Warning = 2, Info = 3, Debug = 4, Verbose = 5, Ultra = 6, }; } // Forward declarations for classes in the source file class LogFileWriter; class ConsoleWriter; class MemoryLogWriter; /** @brief The OutputHandler acts like @c std::cout, but output isn't only shown in the console. Output passed to the OutputHandler is distributed to all registered listeners, for example the console, the logfile, or the ingame shell. You can register your own listener for output by inheriting from OutputListener. And if you need the output previously processed, iterate over it with OutputHandler::getOutputVectorBegin and OutputHandler::getOutputVectorEnd. The way to output text is to first set the desired output level with @ref getOutStream "OutputHandler::getOutStream(level)" and then use the "<<" operator like with @c std::cout. Alternatively you can use the COUT() macro. */ class _UtilExport OutputHandler { public: //! Returns a reference to the only existing instance of the OutputHandler class. static OutputHandler& getInstance(); //! Sets the output level and returns a stream to be used with "<<" static inline OutputHandler& getOutStream(int level) { return OutputHandler::getInstance().setOutputLevel(level); } typedef std::vector > OutputVector; //! Returns all output written so far (empty if disableMemoryLog() was called) const OutputVector& getOutput() const; //! Writes to all output devices static inline void log(const std::string& text) { OutputHandler::getOutStream(0).output(text) << std::endl; } //! Writes an error message to the output static inline void error(const std::string& text) { OutputHandler::getOutStream(1).output(text) << std::endl; } //! Writes a warning message to the output static inline void warning(const std::string& text) { OutputHandler::getOutStream(2).output(text) << std::endl; } //! Writes an informational message to the output static inline void info(const std::string& text) { OutputHandler::getOutStream(3).output(text) << std::endl; } //! Writes a debug message to the output static inline void debug(const std::string& text) { OutputHandler::getOutStream(4).output(text) << std::endl; } //! Registers an object that receives output via a provided std::ostream void registerOutputListener(OutputListener* listener); //! Unregisters an object that receives output via a provided std::ostream void unregisterOutputListener(OutputListener* listener); //! Set the log path once the program has been properly initialised void setLogPath(const std::string& path); //! Disables the std::cout stream for output void disableCout(); //! Enables the std::cout stream for output (startup behaviour) void enableCout(); //! Stop writing to the memory buffer (call this as soon as possible to minimise memory usage) void disableMemoryLog(); //! Sets the level of the incoming output and returns the OutputHandler inline OutputHandler& setOutputLevel(int level) { this->outputLevel_ = level; return *this; } //! Returns the level of the incoming output inline int getOutputLevel() const { return this->outputLevel_; } //! Returns the maximum debug level over all registered listeners (devices) static int getSoftDebugLevel() { return softDebugLevel_s; } //! Returns the soft debug level for a device by its name @return The level or -1 if the listener was not found int getSoftDebugLevel(const std::string& name) const; //! Sets the soft debug level for a listener by its name @remarks Only works for registered listeners! void setSoftDebugLevel(const std::string& name, int level); /** @brief General template that copes with all output. Required because operator << might be ambiguous. @a output will be streamed into every listener with an appropriate debug level @return Returns a reference to the OutputHandler so you can use it again directly */ template OutputHandler& output(const T& output); //! Overloaded << operator, redirects the output to the listeners inline OutputHandler& operator<<(unsigned char val) { return this->output(val); } //! Overloaded << operator, redirects the output to the listeners inline OutputHandler& operator<<(short val) { return this->output(val); } //! Overloaded << operator, redirects the output to the listeners inline OutputHandler& operator<<(unsigned short val) { return this->output(val); } //! Overloaded << operator, redirects the output to the listeners inline OutputHandler& operator<<(int val) { return this->output(val); } //! Overloaded << operator, redirects the output to the listeners inline OutputHandler& operator<<(unsigned int val) { return this->output(val); } //! Overloaded << operator, redirects the output to the listeners inline OutputHandler& operator<<(long val) { return this->output(val); } //! Overloaded << operator, redirects the output to the listeners inline OutputHandler& operator<<(unsigned long val) { return this->output(val); } //! Overloaded << operator, redirects the output to the listeners inline OutputHandler& operator<<(long long val) { return this->output(val); } //! Overloaded << operator, redirects the output to the listeners inline OutputHandler& operator<<(unsigned long long val) { return this->output(val); } //! Overloaded << operator, redirects the output to the listeners inline OutputHandler& operator<<(float val) { return this->output(val); } //! Overloaded << operator, redirects the output to the listeners inline OutputHandler& operator<<(double val) { return this->output(val); } //! Overloaded << operator, redirects the output to the listeners inline OutputHandler& operator<<(long double val) { return this->output(val); } //! Overloaded << operator, redirects the output to the listeners inline OutputHandler& operator<<(const void* val) { return this->output(val); } //! Overloaded << operator, redirects the output to the listeners inline OutputHandler& operator<<(bool val) { return this->output(val); } //! Overloaded << operator, redirects the output to the listeners inline OutputHandler& operator<<(std::streambuf* sb) { return this->output(sb); } //! Overloaded << operator, redirect the output of classes with self defined 'operator <<' to the listeners template inline OutputHandler& operator<<(const T& val) { return this->output(val); } //! Overloaded << operator for std manipulators like std::endl, redirects the output to the listeners inline OutputHandler& operator<<(std::ostream& (*manip)(std::ostream&)) { return this->output(manip); } //! Overloaded << operator for std manipulators like std::endl, redirects the output to the listeners inline OutputHandler& operator<<(std::ios& (*manip)(std::ios&)) { return this->output(manip); } //! Overloaded << operator for std manipulators like std::endl, redirects the output to the listeners inline OutputHandler& operator<<(std::ios_base& (*manip)(std::ios_base&)) { return this->output(manip); } //! Dummy operator required by Debug.h for the ternary operator inline operator int() const { return 0; } //! Name of the OutputListener that writes to the log file static const std::string logFileOutputListenerName_s; private: OutputHandler(); ~OutputHandler(); OutputHandler(const OutputHandler& rhs); //!< Copy-constructor: Unused and undefined /// Evaluates the maximum global log level void updateGlobalDebugLevel(); std::vector listeners_; //!< Array with all registered output listeners int outputLevel_; //!< The level of the incoming output LogFileWriter* logFile_; //!< Writes output to the log file ConsoleWriter* consoleWriter_; //!< Writes to std::cout (can be disabled) MemoryLogWriter* memoryBuffer_; //!< Writes to memory as a buffer (can/must be stopped at some time) static int softDebugLevel_s; //!< Maximum of all soft debug levels. @note This is only static for faster access }; /** @brief Interface for listening to output. @remarks Remember to register the listener (not done automatically!) */ class OutputListener { friend class OutputHandler; public: OutputListener(const std::string& name) : outputStream_(NULL) , name_(name) , softDebugLevel_(OutputLevel::Info) {} virtual ~OutputListener() {} //! Gets called whenever output is put into the stream virtual void outputChanged(int level) {} //! Returns the name of this output listener const std::string& getOutputListenerName() const { return this->name_; } //! Returns the soft debug level of the listener int getSoftDebugLevel() const { return this->softDebugLevel_; } //! Sets the soft debug level of the listener void setSoftDebugLevel(int level) { this->softDebugLevel_ = level; OutputHandler::getInstance().setSoftDebugLevel(this->name_, level); } protected: std::ostream* outputStream_; //!< Pointer to the associated output stream, can be NULL private: const std::string name_; //!< Name of the listener, constant and unique! int softDebugLevel_; //!< Current soft debug level that defines what kind of output is written to the stream }; template inline OutputHandler& OutputHandler::output(const T& output) { for (std::vector::const_iterator it = this->listeners_.begin(); it != this->listeners_.end(); ++it) { if (this->outputLevel_ <= (*it)->softDebugLevel_ && (*it)->outputStream_ != NULL) { std::ostream& stream = *((*it)->outputStream_); stream << output; stream.flush(); (*it)->outputChanged(this->outputLevel_); } } return *this; } } #endif /* _OutputHandler_H__ */