/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See thes * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Damian 'Mozork' Frick * Co-authors: * ... * */ /** @file Notification.cc @brief Implementation of the Notification class. */ #include "Notification.h" #include "core/CoreIncludes.h" #include "interfaces/NotificationListener.h" namespace orxonox { /** @brief Constructor. Creates a Notification with the input message and sender. @param message The message of the Notification. @param sender The sender of the Notification. */ Notification::Notification(const std::string& message, const std::string& sender, notificationMessageType::Value type) { RegisterRootObject(Notification); this->initialize(); this->message_ = message; this->sender_ = sender; this->type_ = type; } /** @brief Destructor. */ Notification::~Notification() { } /** @brief Registers the object and sets some default values. */ void Notification::initialize(void) { this->message_.clear(); this->sender_ = NotificationListener::NONE; } }