/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabian 'x3n' Landau * Co-authors: * ... * */ #ifndef _Drone_H__ #define _Drone_H__ #include "OrxonoxPrereqs.h" #include "objects/worldentities/ControllableEntity.h" #include "objects/controllers/DroneController.h" namespace orxonox { class _OrxonoxExport Drone : public ControllableEntity { public: Drone(BaseObject* creator); virtual ~Drone(); virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); virtual void tick(float dt); virtual void moveFrontBack(const Vector2& value); virtual void moveRightLeft(const Vector2& value); virtual void moveUpDown(const Vector2& value); virtual void rotateYaw(const Vector2& value); virtual void rotatePitch(const Vector2& value); virtual void rotateRoll(const Vector2& value); inline void moveFrontBack(float value) { this->moveFrontBack(Vector2(value, 0)); } inline void moveRightLeft(float value) { this->moveRightLeft(Vector2(value, 0)); } inline void moveUpDown(float value) { this->moveUpDown(Vector2(value, 0)); } inline void rotateYaw(float value) { this->rotateYaw(Vector2(value, 0)); } inline void rotatePitch(float value) { this->rotatePitch(Vector2(value, 0)); } inline void rotateRoll(float value) { this->rotateRoll(Vector2(value, 0)); } private: DroneController *myController; Vector3 steering_; btVector3 localLinearAcceleration_; btVector3 localAngularAcceleration_; float rotationThrust_; }; } #endif /* _Drone_H__ */