/* * ORXONOX - the hottest 3D action shooter ever to exist * * * License notice: * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * * Author: * Reto Grieder * Co-authors: * ... * */ #ifndef _BulletManager_H__ #define _BulletManager_H__ #include #include #include "../../OrxonoxPrereqs.h" #include "network/Synchronisable.h" #include "util/tinyxml/tinyxml.h" #include "../../core/CoreIncludes.h" #include "core/BaseObject.h" #include "../Tickable.h" namespace orxonox { class _OrxonoxExport BulletManager : public BaseObject, public network::Synchronisable, public Tickable { public: BulletManager(); virtual ~BulletManager(); void addBullet(Bullet*); int getAmmunitionID(const std::string&); int getNumberOfAmmos(); virtual void tick(float dt); inline virtual void loadParams(TiXmlElement* xmlElem) { BaseObject::loadParams(xmlElem); }; protected: inline bool create() { return true; } // Bullet array Bullet **bullets_; int bulletsSize_; int bulletsIndex_; }; ExportClass(BulletManager, Orxonox); } #endif /* _BulletManager_H__ */