/* * ORXONOX - the hottest 3D action shooter ever to exist * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Yuning Chai * Co-authors: * ... * */ #include "OrxonoxStableHeaders.h" #include #include #include #include "HUD.h" namespace orxonox { using namespace Ogre; HUD::HUD(void) { init(); setTime(99,55); setTargetWindowName("HURRA"); setTargetWindowDistance(12); setTargetWindowStatus("Dead"); setTargetWindowDistance(30); setEnergyValue(60.0); setShieldLeftTopValue(true); setShieldRightTopValue(false); setShieldLeftBottomValue(false); setShieldRightBottomValue(true); setRocket1(11); setRocket2(22); setRocket3(33); setRocket4(44); setEnergyDistr(33,33,34); setPrimar(3); energyDistrPixelX_ = 100; energyDistrPixelY_ = 86; } HUD::~HUD( void ){ } void HUD::setTime(int i, int j){ timeMin_=i; timeSec_=j; timeText_->setCaption(StringConverter::toString(timeMin_) + ":" + StringConverter::toString(timeSec_)); } void HUD::setTargetWindowName(std::string i){ targetWindowName_=i; targetWindowNameText_->setCaption( targetWindowName_ ); } void HUD::setTargetWindowStatus(std::string i){ targetWindowStatus_=i; targetWindowStatusText_->setCaption( targetWindowStatus_ ); } void HUD::setTargetWindowDistance(int i){ targetWindowDistance_=i; targetWindowDistanceText_->setCaption(StringConverter::toString(targetWindowDistance_) + "km" ); } void HUD::setTargetWindowHitRating(int i){ targetWindowHitRating_=i; targetWindowHitRatingText_->setCaption(StringConverter::toString(targetWindowHitRating_) + "%" ); } void HUD::setEnergyValue(int i){ energyValue_=i; energyLength_->setWidth((int)((float)energyValue_/(float)100*200)); } void HUD::setShieldLeftTopValue(bool i){ shieldLeftTopValue_=i; if (shieldLeftTopValue_) shieldLeftTop_->show(); else shieldLeftTop_->hide(); } void HUD::setShieldRightTopValue(bool i){ shieldRightTopValue_=i; if (shieldRightTopValue_) shieldRightTop_->show(); else shieldRightTop_->hide(); } void HUD::setShieldLeftBottomValue(bool i){ shieldLeftBottomValue_=i; if (shieldLeftBottomValue_) shieldLeftBottom_->show(); else shieldLeftBottom_->hide(); } void HUD::setShieldRightBottomValue(bool i){ shieldRightBottomValue_=i; if (shieldRightBottomValue_) shieldRightBottom_->show(); else shieldRightBottom_->hide(); } void HUD::setRocket1(int i){ rocket1_=i; rocketNum1_->setCaption(StringConverter::toString(rocket1_)); } void HUD::setRocket2(int i){ rocket2_=i; rocketNum2_->setCaption(StringConverter::toString(rocket2_)); } void HUD::setRocket3(int i){ rocket3_=i; rocketNum3_->setCaption(StringConverter::toString(rocket3_)); } void HUD::setRocket4(int i){ rocket4_=i; rocketNum4_->setCaption(StringConverter::toString(rocket4_)); } void HUD::setEnergyDistr(float s, float e, float l){ energyDistrShield_=s; energyDistrEngine_=e; energyDistrLaser_=l; float energyDistrShieldInv_ = 100 - energyDistrShield_; float energyDistrEngineInv_ = 100 - energyDistrEngine_; float energyDistrLaserInv_ = 100 - energyDistrLaser_; float energyDistrT_ = -energyDistrPixelX_/((energyDistrPixelX_-energyDistrPixelX_/2*energyDistrShieldInv_/(energyDistrShieldInv_+energyDistrEngineInv_))*energyDistrLaserInv_*(energyDistrShieldInv_+energyDistrEngineInv_)/energyDistrShieldInv_/(energyDistrLaserInv_+energyDistrEngineInv_)+energyDistrPixelX_/2+energyDistrPixelX_/2*energyDistrEngineInv_/(energyDistrEngineInv_+energyDistrLaserInv_)); float energyDistrX_ = (-energyDistrPixelX_/2-energyDistrPixelX_/2*energyDistrEngineInv_/(energyDistrEngineInv_+energyDistrLaserInv_))*energyDistrT_; float energyDistrY_ = energyDistrPixelY_+energyDistrPixelY_*energyDistrLaserInv_/(energyDistrLaserInv_+energyDistrEngineInv_)*energyDistrT_; energyDistrPoint_->setLeft((int)energyDistrX_-3); energyDistrPoint_->setTop((int)energyDistrY_-3); } void HUD::setPrimar(int i){ primarValue_=i; if(i==1){ primarChoice_->setLeft(2); primarChoice_->setWidth(48); } if(i==2){ primarChoice_->setLeft(51); primarChoice_->setWidth(49); } else{ primarChoice_->setLeft(101); primarChoice_->setWidth(48); } } void HUD::init(void) { timeText_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/Time/Text"); targetWindowNameText_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/TargetWindow/Name"); targetWindowDistanceText_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/TargetWindow/DistanceText"); targetWindowStatusText_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/TargetWindow/StatusText"); targetWindowHitRatingText_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/TargetWindow/HitRatingText"); energyLength_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/EnergyBackground"); shieldLeftTop_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/shieldLeftTop"); shieldRightTop_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/shieldRightTop"); shieldLeftBottom_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/shieldLeftBottom"); shieldRightBottom_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/shieldRightBottom"); rocketNum1_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/RocketNum1"); rocketNum2_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/RocketNum2"); rocketNum3_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/RocketNum3"); rocketNum4_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/RocketNum4"); // FIXME: unused vars! float energyDistrPixelX_ = 100; float energyDistrPixelY_ = 86; energyDistrPoint_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/EnergyDistrPoint"); primarChoice_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/PrimarChoice"); } }