/* * ORXONOX - the hottest 3D action shooter ever to exist * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabian 'x3n' Landau * Co-authors: * ... * */ /*! @file IdentifierList.h @brief Definition of the IdentifierList class The IdentifierList is a single-linked list, containing Identifiers. The IdentifierList is used to store parents and childs of each Identifier. */ #ifndef _IdentifierList_H__ #define _IdentifierList_H__ #include #include "CorePrereqs.h" namespace orxonox { //! The list-element of the IdentifierList class IdentifierListElement { public: IdentifierListElement(const Identifier* identifier); const Identifier* identifier_; //!< The identifier IdentifierListElement* next_; //!< The next element in the list }; //! The IdentifierList contains Identifiers class _CoreExport IdentifierList { public: IdentifierList(); ~IdentifierList(); void add(const Identifier* identifier); void remove(const Identifier* identifier); bool isInList(const Identifier* identifier) const; std::string toString() const; IdentifierListElement* first_; //!< The first element in the list }; } #endif /* _IdentifierList_H__ */