/* * ORXONOX - the hottest 3D action shooter ever to exist * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabian 'x3n' Landau * Co-authors: * ... * */ /*! @file DebugLevel.cc @brief Implementation of the DebugLevel class. */ #include "DebugLevel.h" namespace orxonox { /** @brief Constructor: Registers the object and sets the debug level. @param A reference to a global variable, used to avoid an infinite recursion in getSoftDebugLevel() */ DebugLevel::DebugLevel(bool& bReturnSoftDebugLevel) { RegisterRootObject(DebugLevel); this->setConfigValues(); bReturnSoftDebugLevel = true; } /** @brief Function to collect the SetConfigValue-macro calls. */ void DebugLevel::setConfigValues() { SetConfigValue(softDebugLevelConsole_, 3).description("The maximal level of debug output shown in the console"); SetConfigValue(softDebugLevelLogfile_, 3).description("The maximal level of debug output shown in the logfile"); SetConfigValue(softDebugLevelShell_, 1).description("The maximal level of debug output shown in the ingame shell"); // softDebugLevel_ is the maximum of the 3 variables this->softDebugLevel_ = this->softDebugLevelConsole_; if (this->softDebugLevelLogfile_ > this->softDebugLevel_) this->softDebugLevel_ = this->softDebugLevelLogfile_; if (this->softDebugLevelShell_ > this->softDebugLevel_) this->softDebugLevel_ = this->softDebugLevelShell_; } /** @brief Static function that holds the singleton. */ int DebugLevel::getSoftDebugLevel(OutputHandler::OutputDevice device) { static bool bCreatingSoftDebugLevelObject = true; // Static variable - used to enhance the performance static bool bReturnSoftDebugLevel = false; // Static variable - used to avoid an infinite recursion static DebugLevel* theOnlyDebugLevelObject = 0; // Static variable - will contain a pointer to the only instance of the DebugLevel class // If bReturnSoftDebugLevel is true, the instance of DebugLevel was created (it's set to true at the end of the constructor, call by reference) if (bReturnSoftDebugLevel) { if (device == OutputHandler::LD_All) return theOnlyDebugLevelObject->softDebugLevel_; else if (device == OutputHandler::LD_Console) return theOnlyDebugLevelObject->softDebugLevelConsole_; else if (device == OutputHandler::LD_Logfile) return theOnlyDebugLevelObject->softDebugLevelLogfile_; else if (device == OutputHandler::LD_Shell) return theOnlyDebugLevelObject->softDebugLevelShell_; } // If bCreatingSoftDebugLevelObject is true, we're just about to create an instance of the DebugLevel class if (bCreatingSoftDebugLevelObject) { bCreatingSoftDebugLevelObject = false; theOnlyDebugLevelObject = new DebugLevel(bReturnSoftDebugLevel); return getSoftDebugLevel(device); } // Return a constant value while we're creating the object return 4; } } /** @returns the soft debug level, stored in the only existing instance of the DebugLevel class, configured in the config-file. */ int getSoftDebugLevel() { return orxonox::DebugLevel::getSoftDebugLevel(); }