#include "ExampleApplication.h" SceneNode *lightNode; class TutorialFrameListener : public ExampleFrameListener { public: TutorialFrameListener(RenderWindow* win, Camera* cam, SceneManager *sceneMgr) : ExampleFrameListener(win, cam, false, false) { } bool frameStarted(const FrameEvent &evt) { // add tutorial code here: // ... return ExampleFrameListener::frameStarted(evt); } private: }; class TutorialApplication : public ExampleApplication { protected: public: TutorialApplication() { } ~TutorialApplication() { } protected: void createCamera(void) { // create camera mCamera = mSceneMgr->createCamera("PlayerCam"); mCamera->setNearClipDistance(5); mCamera->setPosition(Vector3(0,10,500)); mCamera->lookAt(Vector3(0,0,0)); } void createScene(void) { // add tutorial code here: // ... mSceneMgr->setAmbientLight( ColourValue( 1, 1, 1 ) ); Entity *ent1 = mSceneMgr->createEntity( "Robot", "robot.mesh" ); SceneNode *node1 = mSceneMgr->getRootSceneNode()->createChildSceneNode( "RobotNode" ); node1->attachObject( ent1 ); Entity *ent2 = mSceneMgr->createEntity( "Robot2", "robot.mesh" ); SceneNode *node2 = mSceneMgr->getRootSceneNode()->createChildSceneNode( "RobotNode2", Vector3( 50, 0, 0 ) ); node2->attachObject( ent2 ); } void createFrameListener(void) { // create frame listener mFrameListener = new TutorialFrameListener(mWindow, mCamera, mSceneMgr); mRoot->addFrameListener(mFrameListener); } }; #if OGRE_PLATFORM == OGRE_PLATFORM_WIN32 #define WIN32_LEAN_AND_MEAN #include "windows.h" INT WINAPI WinMain( HINSTANCE hInst, HINSTANCE, LPSTR strCmdLine, INT ) #else int main(int argc, char **argv) #endif { // Create application object TutorialApplication app; try { app.go(); } catch( Exception& e ) { #if OGRE_PLATFORM == OGRE_PLATFORM_WIN32 MessageBox( NULL, e.getFullDescription().c_str(), "An exception has occurred!", MB_OK | MB_ICONERROR | MB_TASKMODAL); #else fprintf(stderr, "An exception has occurred: %s\n", e.getFullDescription().c_str()); #endif } return 0; }