/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Martin Mueller * Co-authors: * ... * */ #include "TurretController.h" #include "worldentities/pawns/Pawn.h" #include "Turret.h" namespace orxonox { RegisterClass(TurretController); TurretController::TurretController(Context* context) : ArtificialController(context) { RegisterObject(TurretController); this->once_ = false; } TurretController::~TurretController() { } void TurretController::searchTarget() { Turret* turret = orxonox_cast(this->getControllableEntity()); if(target_ && turret->isInRange(target_->getWorldPosition())) { return; } else { this->forgetTarget(); turret->setTarget(0); } ControllableEntity* parent = orxonox_cast(turret->getParent()); if(parent) { Pawn* parenttarget = orxonox_cast(parent->getTarget()); if(parenttarget && turret->isInRange(parenttarget->getWorldPosition())) { this->setTarget(parenttarget); turret->setTarget(parenttarget); return; } } for (ObjectList::iterator it = ObjectList::begin(); it != ObjectList::end(); ++it) { Pawn* entity = orxonox_cast(*it); if (this->FormationController::sameTeam(this->getControllableEntity(), entity, this->getGametype())) continue; if(turret->isInRange(entity->getWorldPosition())) { this->setTarget(entity); turret->setTarget(entity); break; } } } bool TurretController::isLookingAtTargetNew(float angle) const { return (getAngle(this->getControllableEntity()->getWorldPosition(), this->getControllableEntity()->getWorldOrientation() * WorldEntity::FRONT, this->target_->getWorldPosition()) < angle); } void TurretController::tick(float dt) { if (!this->isActive() || !this->getControllableEntity()) return; if(!this->once_) { if(this->getTeam() != -1) { orxout(internal_warning) << "Turret: Team already set, may result in undesired behaviour" << endl; } else { //Make sure the turret is in the same team as the parent ControllableEntity* parent = orxonox_cast (this->getControllableEntity()->getParent()); if(parent) { Controller* parentcontroller = parent->getController(); if(parentcontroller) { this->setTeam(parentcontroller->getTeam()); } else { this->setTeam(parent->getTeam()); } this->getControllableEntity()->setTeam(parent->getTeam()); } } this->once_ = true; } this->searchTarget(); if(target_) { Turret* turret = orxonox_cast (this->getControllableEntity()); this->aimAtTarget(); turret->aimAtPosition(target_->getWorldPosition()); if(this->isLookingAtTargetNew(Degree(5).valueRadians())) { this->getControllableEntity()->fire(0); orxout() << 42 << endl; } } } }