/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Marian Runo * Co-authors: * ... * */ /** @file Turret.h @brief Definition of the Turret class. @ingroup Objects */ #ifndef _Turret_H__ #define _Turret_H__ #include "objects/ObjectsPrereqs.h" #include "worldentities/pawns/Pawn.h" namespace orxonox { class _ObjectsExport Turret : public Pawn { public: Turret(Context* context); virtual ~Turret(); virtual void rotatePitch(const Vector2& value); virtual void rotateYaw(const Vector2& value); virtual void rotateRoll(const Vector2& value); virtual bool isInRange(const Vector3 &position); virtual void aimAtPosition(const Vector3 &position); virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); virtual void tick(float dt); inline void setAttackRadius(float radius) { this->attackRadius_ = radius; } inline void setMaxPitch(float pitch) { this->maxPitch_ = pitch; } inline void setMaxYaw(float yaw) { this->maxYaw_ = yaw; } inline float getAttackRadius() const { return this->attackRadius_; } inline float getMaxPitch() const { return this->maxPitch_; } inline float getMaxYaw() const { return this->maxYaw_; } protected: Vector3 startDir_; Vector3 localZ_; Vector3 localZStart_; Vector3 localY_; Vector3 localYStart_; Vector3 localX_; Vector3 localXStart_; private: bool once_; float attackRadius_; Ogre::Real maxPitch_; Ogre::Real maxYaw_; float rotationThrust_; Quaternion rotation_; }; } #endif