/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Marian Runo * Co-authors: * ... * */ /** @file Turret.h @brief Definition of the Turret class. @ingroup Objects */ #ifndef _Turret_H__ #define _Turret_H__ #include "objects/ObjectsPrereqs.h" #include "worldentities/pawns/Pawn.h" namespace orxonox { class _ObjectsExport Turret : public Pawn { public: Turret(Context* context); virtual ~Turret(); virtual void rotatePitch(const Vector2& value); virtual void rotateYaw(const Vector2& value); virtual void rotateRoll(const Vector2& value); virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); virtual void tick(float dt); virtual bool isInRange(Vector3 position); inline void setMaxPitch(Ogre::Real pitch) {this->maxPitch_ = pitch;} inline Ogre::Real getMaxPitch() {return this->maxPitch_;} inline void setMaxYaw(Ogre::Real yaw) {this->maxYaw_ = yaw;} inline Ogre::Real getMaxYaw() {return this->maxYaw_;} inline void setAttackRadius(float radius) {this->attackRadius_ = radius;} inline float getAttackRadius() {return this->attackRadius_;} private: bool gotOrient_; Ogre::Real maxPitch_; Ogre::Real maxYaw_; float attackRadius_; Quaternion startOrient_; Vector3 startDir_; Vector3 localZ_; Vector3 localY_; Vector3 localX_; float rotationThrust_; btVector3 localAngularAcceleration_; }; } #endif