/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabien Vultier * Co-authors: * ... * */ /** @file SplitGun.h @brief Definition of the SplitGun class. */ #ifndef _SplitGun_H__ #define _SplitGun_H__ #include "weapons/WeaponsPrereqs.h" #include "weaponsystem/WeaponMode.h" namespace orxonox { /** @brief A WeaponMode that fires projectiles that may split up into many other projectiles, that may again split up ... @author Fabien Vultier @ingroup WeaponsWeaponModes */ class _WeaponsExport SplitGun : public WeaponMode { public: SplitGun(Context* context); virtual ~SplitGun(); virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); virtual void fire(); inline void setNumberOfSplits(int numberOfSplits) { this->numberOfSplits_ = numberOfSplits; } inline int getNumberOfSplits() const { return this->numberOfSplits_; } inline void setNumberOfChilds(int numberOfChilds) { this->numberOfChilds_ = numberOfChilds; } inline int getNumberOfChilds() const { return this->numberOfChilds_; } inline void setSplitTime(float splitTime) { this->splitTime_ = splitTime; } inline float getSplitTime() const { return this->splitTime_; } inline void setSpread(float spread) { this->spread_ = spread; } inline float getSpread() const { return this->spread_; } private: float speed_; //The speed of the fired projectile. int numberOfSplits_; //The number of times the projectile will split into child projectiles int numberOfChilds_; //The number of child projectiles that are created if the projectile splits float splitTime_; //The time between creation of the projectile and the split of the projectile float spread_; //Low spread means that the child projectiles are concentrated in a small area }; } #endif /* _SplitGun_H__ */