/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabien Vultier * Co-authors: * ... * */ /** @file IceGunProjectile.h @brief Definition of the SplitGunProjectile class. */ #ifndef _SplitGunProjectile_H__ #define _SplitGunProjectile_H__ #include "weapons/WeaponsPrereqs.h" #include #include "tools/Timer.h" #include "BillboardProjectile.h" namespace orxonox { /** @brief The SplitGunProjectile is a projectile that may split up into many child projectiles. @author Fabien Vultier @ingroup WeaponsProjectiles */ class _WeaponsExport SplitGunProjectile : public BillboardProjectile { public: SplitGunProjectile(Context* context); virtual ~SplitGunProjectile() {} virtual void setNumberOfSplits(int numberOfSplits); virtual void setNumberOfChilds(int numberOfChilds); virtual void setSplitTime(float splitTime); virtual void setSpread(float spread); virtual void setDamageReduction(float damageReduction); private: int numberOfSplits_; int numberOfChilds_; float splitTime_; float spread_; float damageReduction_; //The damage of a child projectile is reduced by this factor Timer splitTimer_; virtual void split(); }; } #endif /* _SplitGunProjectile_H__ */