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source: code/branches/towerdefenseFabien/src/modules/weapons/projectiles/SplitGunProjectile.h @ 10592

Last change on this file since 10592 was 10592, checked in by fvultier, 9 years ago

New Weapon for the towerDefense minigame: The SplitGun, a weapon that shoots one projectile that splits up into multiple projectiles after a specified time, these new projectiles may split up again… The weapon may be used by any Oxonox Spaceship.

File size: 2.1 KB
RevLine 
[10592]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Joel Smely
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file SplitGunProjectile.h
31    @brief Definition of the SplitGunProjectile class.
32*/
33
34#ifndef _SplitGunProjectile_H__
35#define _SplitGunProjectile_H__
36
37#include "weapons/WeaponsPrereqs.h"
38
39#include <string>
40#include "tools/Timer.h"
41#include "BillboardProjectile.h"
42
43namespace orxonox
44{
45
46    /**
47    @brief
48        The SplitGunProjectile is a projectile that is represented by a looped series of billboards.
49       
50    @author
51        Joel Smely
52    @ingroup WeaponsProjectiles
53    */
54    class _WeaponsExport SplitGunProjectile : public BillboardProjectile
55    {
56        public:
57            SplitGunProjectile(Context* context);
58            virtual ~SplitGunProjectile() {}
59
60            virtual void setNumberOfSplits(int numberOfSplits);
61            virtual void setNumberOfChilds(int numberOfChilds);
62            virtual void setSplitTime(float splitTime);
63            virtual void setSpread(float spread);
64
65        private:           
66            int numberOfSplits_;
67            int numberOfChilds_;
68            float splitTime_;
69            float spread_;
70            Timer textureTimer_;
71
72            virtual void split();           
73    };
74}
75
76#endif /* _SplitGunProjectile_H__ */
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