/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabian 'x3n' Landau * Co-authors: * simonmie * */ /** @file Projectile.h @brief Definition of the Projectile class. */ #ifndef _Projectile_H__ #define _Projectile_H__ #include "weapons/WeaponsPrereqs.h" #include "tools/Timer.h" #include "worldentities/MovableEntity.h" #include "objects/collisionshapes/SphereCollisionShape.h" #include "BasicProjectile.h" namespace orxonox { /** @brief Represents all 'standard' projectiles. @author Fabian 'x3n' Landau @author Simon Miescher @ingroup WeaponsProjectiles */ class _WeaponsExport Projectile : public MovableEntity, public BasicProjectile { public: Projectile(Context* context); virtual ~Projectile(); void setConfigValues(); virtual void tick(float dt); virtual bool collidesAgainst(WorldEntity* otherObject, const btCollisionShape* cs, btManifoldPoint& contactPoint); protected: virtual void setCollisionShapeRadius(float radius); private: float lifetime_; //!< The time the projectile exists. Timer destroyTimer_; //!< Timer to destroy the projectile after its lifetime has run out. WeakPtr collisionShape_; // The collision shape of the projectile. }; } #endif /* _Projectile_H__ */