/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabian 'x3n' Landau * Co-authors: * ... * */ /** @file BillboardProjectile.h @brief Implementation of the BillboardProjectile class. */ #include "BillboardProjectile.h" #include "core/CoreIncludes.h" #include "core/GameMode.h" #include "Scene.h" namespace orxonox { RegisterClass(BillboardProjectile); BillboardProjectile::BillboardProjectile(Context* context) : Projectile(context) { RegisterObject(BillboardProjectile); if (GameMode::showsGraphics()) { assert(this->getScene()->getSceneManager()); // getScene() was already checked by WorldEntity // Create the billboard. this->billboard_.setBillboardSet(this->getScene()->getSceneManager(), "Examples/Flare", ColourValue(0.5f, 0.5f, 0.7f, 0.8f), 1); this->attachOgreObject(this->billboard_.getBillboardSet()); } this->setScale(0.2f); } BillboardProjectile::~BillboardProjectile() { if (this->isInitialized() && GameMode::showsGraphics() && this->billboard_.getBillboardSet()) this->detachOgreObject(this->billboard_.getBillboardSet()); } /** @brief Set the colour of the BillboardProjectile. @param colour The colour to be set. */ void BillboardProjectile::setColour(const ColourValue& colour) { this->billboard_.setColour(colour); } /** @brief Set the material of the BillboardProjectile. @param material The material name. */ void BillboardProjectile::setMaterial(const std::string& material) { this->billboard_.setMaterial(material); } /** @brief Get the material of the BillboardProjectile. @return The material name. */ const std::string& BillboardProjectile::getMaterial() { return this->billboard_.getMaterial(); } /** @brief Is called when the visibility of the BillboardProjectile has changed. */ void BillboardProjectile::changedVisibility() { SUPER(BillboardProjectile, changedVisibility); // Also change the visibility of the billboard. this->billboard_.setVisible(this->isVisible()); } }