/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabien Vultier * Co-authors: * ... * */ #ifndef _TowerDefenseSelecter_H__ #define _TowerDefenseSelecter_H__ #include "towerdefense/TowerDefensePrereqs.h" #include "worldentities/ControllableEntity.h" #include "TDCoordinate.h" namespace orxonox { class _TowerDefenseExport TowerDefenseSelecter : public ControllableEntity { public: TowerDefenseSelecter(Context* context); //!< Constructor. Registers and initializes the object. virtual ~TowerDefenseSelecter(); virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); virtual void tick(float dt); virtual void moveFrontBack(const Vector2& value); //!< Overloaded the function to steer the bat up and down. virtual void moveRightLeft(const Vector2& value); //!< Overloaded the function to steer the bat up and down. virtual void rotateYaw(const Vector2& value); virtual void rotatePitch(const Vector2& value); virtual void rotateRoll(const Vector2& value); void fire(unsigned int firemode); virtual void fired(unsigned int firemode); virtual void boost(bool bBoost); virtual void setSelectedPosition(TDCoordinate* newPos); virtual void setSelectedPosition(int x, int y); bool buildTower_; TDCoordinate* selectedPos_; private: virtual void updatePosition(); float time_; bool moveUpPressed_; bool moveDownPressed_; bool moveLeftPressed_; bool moveRightPressed_; bool boostPressed_; }; } #endif /* _TowerDefenseSelecter_H__ */