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source: code/branches/towerdefenseFabien/src/modules/towerdefense/TowerDefenseSelecter.h @ 10586

Last change on this file since 10586 was 10586, checked in by fvultier, 9 years ago

Removed unuses classes and templates. The enemies move now along a path defined in the XML level file and no more along a static hard coded path.

File size: 2.6 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabien Vultier
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _TowerDefenseSelecter_H__
30#define _TowerDefenseSelecter_H__
31
32#include "towerdefense/TowerDefensePrereqs.h"
33#include "worldentities/ControllableEntity.h"
34#include "TDCoordinate.h"
35
36namespace orxonox
37{
38class _TowerDefenseExport TowerDefenseSelecter : public ControllableEntity
39    {
40        public:
41            TowerDefenseSelecter(Context* context); //!< Constructor. Registers and initializes the object.
42            virtual ~TowerDefenseSelecter();
43            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);         
44            virtual void tick(float dt);           
45            virtual void moveFrontBack(const Vector2& value); //!< Overloaded the function to steer the bat up and down.
46            virtual void moveRightLeft(const Vector2& value); //!< Overloaded the function to steer the bat up and down.
47            virtual void rotateYaw(const Vector2& value);
48            virtual void rotatePitch(const Vector2& value);
49            virtual void rotateRoll(const Vector2& value);
50            void fire(unsigned int firemode);
51            virtual void fired(unsigned int firemode);
52            virtual void boost(bool bBoost);
53            virtual void setSelectedPosition(TDCoordinate* newPos);
54            virtual void setSelectedPosition(int x, int y);
55
56            bool buildTower_;
57            TDCoordinate* selectedPos_;
58        private:           
59            virtual void updatePosition();                       
60            float time_;
61            bool moveUpPressed_;
62            bool moveDownPressed_;
63            bool moveLeftPressed_;
64            bool moveRightPressed_;                       
65            bool boostPressed_;           
66    };
67}
68
69#endif /* _TowerDefenseSelecter_H__ */
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