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source: code/branches/towerdefenseFabien/src/modules/towerdefense/TowerDefenseEnemy.h @ 10606

Last change on this file since 10606 was 10606, checked in by fvultier, 5 years ago

The most expensive tower fires now a new weapon: The Ice gun; a weapon that slows down a hit SpaceShip. This weapon may be used outside the tower defense minigame.

  • Property svn:eol-style set to native
File size: 1.0 KB
Line 
1//
2//  TowerDefenseEnemy.h
3//  Orxonox
4//
5//  Created by Jonas Erb on 22.10.14.
6
7/**
8@brief
9See TowerDefenseReadme.txt for Information.
10
11@ingroup TowerDefense
12*/
13
14
15
16#ifndef Orxonox_Tower_h
17#define Orxonox_Tower_h
18
19#include "TDCoordinate.h"
20#include "gametypes/Deathmatch.h"
21#include "towerdefense/TowerDefensePrereqs.h"
22#include "worldentities/pawns/SpaceShip.h"
23#include "util/Output.h"
24#include "TowerDefense.h"
25
26namespace orxonox
27{
28/* Class to give the TowerDefenseEnemy spaceships waypoints and
29 *
30 */
31    class _TowerDefenseExport TowerDefenseEnemy : public SpaceShip
32    {
33    public:
34        TowerDefenseEnemy(Context* context);
35        virtual ~TowerDefenseEnemy();
36
37        //health gibt es unter: health_
38
39        virtual void tick(float dt);
40        virtual void damage(float damage, float healthdamage, float shielddamage, Pawn* originator);
41
42    private:
43        WeakPtr<TowerDefense> getGame();
44        WeakPtr<TowerDefense> game;
45        TowerDefense* td;
46        bool once_;
47    };
48
49
50
51}
52
53#endif /* _TowerDefense_H__ */
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