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source: code/branches/towerdefenseFabien/src/modules/towerdefense/TowerDefenseEnemy.h @ 10606

Last change on this file since 10606 was 10606, checked in by fvultier, 8 years ago

The most expensive tower fires now a new weapon: The Ice gun; a weapon that slows down a hit SpaceShip. This weapon may be used outside the tower defense minigame.

  • Property svn:eol-style set to native
File size: 1.0 KB
RevLine 
[10109]1//
2//  TowerDefenseEnemy.h
3//  Orxonox
4//
5//  Created by Jonas Erb on 22.10.14.
6
7/**
8@brief
9See TowerDefenseReadme.txt for Information.
10
11@ingroup TowerDefense
12*/
13
14
15
16#ifndef Orxonox_Tower_h
17#define Orxonox_Tower_h
18
19#include "TDCoordinate.h"
20#include "gametypes/Deathmatch.h"
21#include "towerdefense/TowerDefensePrereqs.h"
22#include "worldentities/pawns/SpaceShip.h"
23#include "util/Output.h"
[10159]24#include "TowerDefense.h"
[10109]25
26namespace orxonox
27{
28/* Class to give the TowerDefenseEnemy spaceships waypoints and
29 *
30 */
[10246]31    class _TowerDefenseExport TowerDefenseEnemy : public SpaceShip
32    {
33    public:
34        TowerDefenseEnemy(Context* context);
[10159]35        virtual ~TowerDefenseEnemy();
[10109]36
37        //health gibt es unter: health_
38
[10132]39        virtual void tick(float dt);
[10256]40        virtual void damage(float damage, float healthdamage, float shielddamage, Pawn* originator);
[10126]41
[10246]42    private:
[10256]43        WeakPtr<TowerDefense> getGame();
44        WeakPtr<TowerDefense> game;
[10159]45        TowerDefense* td;
46        bool once_;
[10246]47    };
[10109]48
49
50
51}
52
53#endif /* _TowerDefense_H__ */
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