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source: code/branches/towerdefenseFabien/src/modules/towerdefense/TowerDefenseCenterpoint.cc @ 10586

Last change on this file since 10586 was 10586, checked in by fvultier, 9 years ago

Removed unuses classes and templates. The enemies move now along a path defined in the XML level file and no more along a static hard coded path.

  • Property svn:eol-style set to native
File size: 5.6 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      ...
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file TowerDefenseCenterpoint.cc
31    @brief Implementation of the TowerDefenseCenterpoint class.
32*/
33
34#include "TowerDefenseCenterpoint.h"
35
36#include "core/CoreIncludes.h"
37#include "core/XMLPort.h"
38
39#include "TowerDefense.h"
40
41namespace orxonox
42{
43    RegisterClass(TowerDefenseCenterpoint);
44
45    /**
46    @brief
47        Constructor. Registers and initializes the object and checks whether the gametype is actually TowerDefense.
48    */
49    TowerDefenseCenterpoint::TowerDefenseCenterpoint(Context* context) : MobileEntity(context)
50    {
51        RegisterObject(TowerDefenseCenterpoint);
52
53        this->width_ = 15;
54        this->height_ = 15;
55
56        //this->setCollisionType(Static);
57
58        this->checkGametype();
59
60    }
61
62    /**
63    @brief
64        Method to create a TowerDefenseCenterpoint through XML.
65    */
66    void TowerDefenseCenterpoint::XMLPort(Element& xmlelement, XMLPort::Mode mode)
67    {
68        SUPER(TowerDefenseCenterpoint, XMLPort, xmlelement, mode);
69
70        XMLPortParam(TowerDefenseCenterpoint, "width", setWidth, getWidth, xmlelement, mode);
71        XMLPortParam(TowerDefenseCenterpoint, "height", setHeight, getHeight, xmlelement, mode);
72        XMLPortParam(TowerDefenseCenterpoint, "tileScale", setTileScale, getTileScale, xmlelement, mode);
73        XMLPortParam(TowerDefenseCenterpoint, "selecterTemplate", setSelecterTemplate, getSelecterTemplate, xmlelement, mode);
74        XMLPortParam(TowerDefenseCenterpoint, "tower1Template", setTower1Template, getTower1Template, xmlelement, mode);
75        XMLPortParam(TowerDefenseCenterpoint, "tower2Template", setTower2Template, getTower2Template, xmlelement, mode);
76        XMLPortParam(TowerDefenseCenterpoint, "tower3Template", setTower3Template, getTower3Template, xmlelement, mode);
77        XMLPortParam(TowerDefenseCenterpoint, "tower4Template", setTower4Template, getTower4Template, xmlelement, mode);
78        XMLPortParam(TowerDefenseCenterpoint, "tower5Template", setTower5Template, getTower5Template, xmlelement, mode);
79        XMLPortParam(TowerDefenseCenterpoint, "fields", setFields, getFields, xmlelement, mode);
80        XMLPortParam(TowerDefenseCenterpoint, "tower1Cost", setTower1Cost, getTower1Cost, xmlelement, mode);
81        XMLPortParam(TowerDefenseCenterpoint, "tower2Cost", setTower2Cost, getTower2Cost, xmlelement, mode);
82        XMLPortParam(TowerDefenseCenterpoint, "tower3Cost", setTower3Cost, getTower3Cost, xmlelement, mode);
83        XMLPortParam(TowerDefenseCenterpoint, "tower4Cost", setTower4Cost, getTower4Cost, xmlelement, mode);
84        XMLPortParam(TowerDefenseCenterpoint, "tower5Cost", setTower5Cost, getTower5Cost, xmlelement, mode);
85
86        //TODO: add XMLPortObject(TowerDefenseCenterpoint, WorldEntity, "waypoints", addWaypoint, getWaypoint,  xmlelement, mode);
87        // This was copied and shightly modified from WaypointController.cc ; there are no getters and setters and no membervariable yet
88        // The centerpoint should have all waypoints for "attached" to it. By using this function you can seperately add waypoints
89        // When you spawn a new enemy you should let it be controlled by a WaypointController. And that controller should get the waypoints.
90
91        // Alternatively you can manage the waypoints directly in TowerDefense.cc
92    }
93
94    /**
95    @brief
96        Is called when the gametype has changed.
97    */
98    void TowerDefenseCenterpoint::changedGametype()
99    {
100        SUPER(TowerDefenseCenterpoint, changedGametype);
101
102        // Check, whether it's still TowerDefense.
103        this->checkGametype();
104    }
105
106    /**
107    @brief
108        Checks whether the gametype is TowerDefense and if it is, sets its centerpoint.
109    */
110    void TowerDefenseCenterpoint::checkGametype()
111    {
112        if (this->getGametype() != NULL && this->getGametype()->isA(Class(TowerDefense)))
113        {
114            // Sets the centerpoint of the gametype. The gametype uses this to later spawn in towers, he needs the tower template stored in the center point
115            TowerDefense* towerDefenseGametype = orxonox_cast<TowerDefense*>(this->getGametype().get());
116            towerDefenseGametype->setCenterpoint(this);
117        }
118    }
119
120    /**
121    @brief
122        Removes all blanks, tabs and returns from the string passed.
123    */
124    void TowerDefenseCenterpoint::trimString(std::string* str)
125    {
126        std::string* trimmed = new std::string("");
127        int length = str->size();
128        char temp;
129        for (int i = 0; i < length; ++ i)
130        {
131            temp = str->at(i);
132            if (temp != ' ' && temp != '\t' && temp != '\n')
133            {
134                trimmed->push_back(temp);
135            }
136        }
137
138        *str = *trimmed;
139    }
140
141    const int TowerDefenseCenterpoint::getTowerCost(int upgrade) const
142    {
143        return towerCosts_[(upgrade%5)];
144    }
145}
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