[9098] | 1 | /* |
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[9112] | 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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[9098] | 4 | * |
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[9112] | 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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[10258] | 22 | * Author: |
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[9112] | 23 | * |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | *NACHRICHT: |
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| 28 | * |
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| 29 | * Hier empfehle ich euch die gesamte Spielogik unter zu bringen. Viele Funktionen werden automatisch |
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| 30 | * bei gewissen Ereignissen aufgerufen bzw. lösen Ereignisse aus |
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| 31 | * |
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| 32 | *Z.B: |
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| 33 | * start() //wird aufgerufen, bevor das Spiel losgeht |
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| 34 | * end() //wenn man diese Funktion aufruft wird |
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| 35 | * pawnKilled() // wird aufgerufen, wenn ein Pawn stirbt (z.B: wenn ) |
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| 36 | * playerScored() // kann man aufrufen um dem Spieler Punkte zu vergeben. |
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| 37 | * |
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| 38 | * |
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| 39 | *TIPP: Eclipse hilft euch schnell auf bereits vorhanden Funktionen zuzugreifen: |
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| 40 | * einfach "this->" eingeben und kurz warten. Dann tauch eine Liste mit Vorschlägen auf. Wenn ihr jetzt weiter |
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| 41 | * tippt, werden die Vorschläge entsprechend gefiltert. |
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| 42 | * |
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| 43 | * |
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| 44 | *TIPP: schaut euch mal Tetris::createStone() an. Dort wird ein TetrisStone-Objekt (ControllableEntity) erzeugt, |
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| 45 | * ihm ein Template zugewiesen (welches vorher im Level definiert wurde und dem CenterPoint übergeben wurde) |
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| 46 | * Ähnlich könnt ihr vorgehen, um einen Turm zu erzeugen. (Zusätzlich braucht ein Turm noch einen Controller) |
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| 47 | * z.B: WaypointPatrolController. Wenn kein Team zugewiesen wurde bekämpft ein WaypointPatrolController alles, |
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| 48 | * was in seiner Reichweite liegt. |
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| 49 | * |
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[9143] | 50 | * |
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| 51 | *HUD: |
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| 52 | * Ein Gametype kann ein HUD (Head up Display haben.) Z.B: hat Pong eine Anzeige welcher Spieler wieviele Punkte hat. |
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| 53 | * Generell kann man a) Grafiken oder b) Zeichen in einer HUD anzeigen. |
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| 54 | * Fuer den ersten Schritt reicht reiner Text. |
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| 55 | * |
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| 56 | * a) |
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| 57 | * PongScore.cc uebernehmen und eigene Klasse draus machen. |
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| 58 | * Wenn ihr bloss anzeigen wollt wieviele Punkte der Spieler bereits erspielt hat (Punkte = Kapital fuer neue Tuerme) dann orientiert ihr euch an |
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| 59 | * TetrisScore.cc (im pCuts branch): http://www.orxonox.net/browser/code/branches/pCuts/src/modules/tetris/TetrisScore.cc |
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| 60 | * Ich habe TetrisScore lediglich dazu gebraucht, um eine Variable auf dem HUD auszugeben. Ein Objekt fuer statischen Text gibt es bereits. |
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| 61 | * |
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| 62 | * b) |
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| 63 | * Im naesten Schritt erstellt man die Vorlage fuer das HUD-Objekt: siehe /data/overlays/pongHUD |
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| 64 | * OverlayText ist eine Vorlage fuer statischen text zb: "Points Scored:". Aus mir nicht erklaerlichen Gruenden sollte man die OverlayText |
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| 65 | * Objekte immer erst nach dem PongScore anlegen. |
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| 66 | * |
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[9180] | 67 | * c) Im TowerDefense gamtype muss im Constructor noch das HUD-Template gesetzt werden. |
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[9143] | 68 | * |
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| 69 | * d) in CMakeLists.txt noch das Module includen das fuer die Overlays zustaendig ist. Siehe das gleiche File im Pong module. |
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| 70 | * |
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| 71 | * |
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| 72 | * |
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[9098] | 73 | */ |
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[9112] | 74 | #include "TowerDefense.h" |
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[10258] | 75 | #include "TowerDefenseTower.h" |
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[9137] | 76 | #include "TowerDefenseCenterpoint.h" |
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[9122] | 77 | #include "worldentities/SpawnPoint.h" |
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[9142] | 78 | #include "controllers/WaypointController.h" |
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| 79 | #include "graphics/Model.h" |
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| 80 | #include "infos/PlayerInfo.h" |
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[9138] | 81 | #include "chat/ChatManager.h" |
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[9667] | 82 | #include "core/CoreIncludes.h" |
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[9136] | 83 | /* Part of a temporary hack to allow the player to add towers */ |
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| 84 | #include "core/command/ConsoleCommand.h" |
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| 85 | |
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[10586] | 86 | |
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[9112] | 87 | namespace orxonox |
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| 88 | { |
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[10586] | 89 | static const std::string __CC_addTower_name = "addTower"; |
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| 90 | static const std::string __CC_upgradeTower_name = "upgradeTower"; |
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| 91 | |
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| 92 | SetConsoleCommand("TowerDefense", __CC_addTower_name, &TowerDefense::addTower ).addShortcut().defaultValues(1); |
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| 93 | SetConsoleCommand("TowerDefense", __CC_upgradeTower_name, &TowerDefense::upgradeTower).addShortcut().defaultValues(0); |
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| 94 | |
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[9667] | 95 | RegisterUnloadableClass(TowerDefense); |
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[9272] | 96 | |
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[10586] | 97 | TowerDefense::TowerDefense(Context* context) : TeamDeathmatch(context) |
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[9112] | 98 | { |
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| 99 | RegisterObject(TowerDefense); |
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[9272] | 100 | |
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[10586] | 101 | selecter = NULL; |
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| 102 | this->player_ = NULL; |
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[9180] | 103 | this->setHUDTemplate("TowerDefenseHUD"); |
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[10586] | 104 | this->nextwaveTimer_.setTimer(10, false, createExecutor(createFunctor(&TowerDefense::nextwave, this))); |
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| 105 | this->nextwaveTimer_.stopTimer(); |
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| 106 | this->waves_ = 0; |
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| 107 | this->time = 0; |
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| 108 | this->credit_ = 0; |
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| 109 | this->lifes_ = 0; |
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[9180] | 110 | |
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[10258] | 111 | //this->stats_ = new TowerDefensePlayerStats(); |
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[9207] | 112 | |
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[10586] | 113 | ModifyConsoleCommand(__CC_addTower_name).setObject(this); |
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| 114 | ModifyConsoleCommand(__CC_upgradeTower_name).setObject(this); |
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[9112] | 115 | } |
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[9272] | 116 | |
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[9136] | 117 | TowerDefense::~TowerDefense() |
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[10586] | 118 | { /* Part of a temporary hack to allow the player to add towers */ |
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[9136] | 119 | if (this->isInitialized()) |
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| 120 | { |
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[10586] | 121 | ModifyConsoleCommand(__CC_addTower_name).setObject(NULL); |
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| 122 | ModifyConsoleCommand(__CC_upgradeTower_name).setObject(NULL); |
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[9136] | 123 | } |
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| 124 | } |
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[9272] | 125 | |
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| 126 | void TowerDefense::setCenterpoint(TowerDefenseCenterpoint *centerpoint) |
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| 127 | { |
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| 128 | this->center_ = centerpoint; |
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| 129 | } |
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| 130 | |
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[9112] | 131 | void TowerDefense::start() |
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[10586] | 132 | { |
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| 133 | if (center_ != NULL) // There needs to be a TowerDefenseCenterpoint, i.e. the area the game takes place. |
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| 134 | { |
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| 135 | if (selecter == NULL) |
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| 136 | { |
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| 137 | selecter = new TowerDefenseSelecter(this->center_->getContext()); |
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[10258] | 138 | } |
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[10586] | 139 | selecter->addTemplate(center_->getSelecterTemplate()); |
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| 140 | center_->attach(selecter); |
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[10258] | 141 | } |
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[10586] | 142 | else // If no centerpoint was specified, an error is thrown and the level is exited. |
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| 143 | { |
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| 144 | orxout(internal_error) << "Jump: No Centerpoint specified." << endl; |
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| 145 | return; |
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| 146 | } |
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[9175] | 147 | |
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[10586] | 148 | enemies_.clear(); |
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[10258] | 149 | |
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[10586] | 150 | createFields(); |
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| 151 | |
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| 152 | TeamDeathmatch::start(); |
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| 153 | |
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| 154 | // Waypoints: [1,3] [10,3] [10,11] [13,11] -> add the points to a matrix so the player cant place towers on the path |
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| 155 | |
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| 156 | |
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[10258] | 157 | //set initial credits, lifes and WaveNumber |
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[10586] | 158 | this->setCredit(1000); |
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| 159 | this->setLifes(100); |
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[10258] | 160 | this->setWaveNumber(0); |
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[10586] | 161 | time = 0.0; |
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[10258] | 162 | } |
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| 163 | |
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| 164 | // Generates a TowerDefenseEnemy. Uses Template "enemytowerdefense". Sets position at first waypoint of path. |
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[10586] | 165 | void TowerDefense::addTowerDefenseEnemy(int templatenr) |
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| 166 | { |
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| 167 | orxout() << "addTowerDefenseEnemy" << endl; |
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[10258] | 168 | |
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| 169 | TowerDefenseEnemy* en1 = new TowerDefenseEnemy(this->center_->getContext()); |
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| 170 | |
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| 171 | switch(templatenr) |
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[9272] | 172 | { |
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[10258] | 173 | case 1 : |
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| 174 | en1->addTemplate("enemytowerdefense1"); |
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| 175 | en1->setScale(3); |
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| 176 | en1->setHealth(en1->getHealth() + this->getWaveNumber()*4); |
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| 177 | break; |
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| 178 | |
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| 179 | case 2 : |
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| 180 | en1->addTemplate("enemytowerdefense2"); |
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| 181 | en1->setScale(2); |
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| 182 | en1->setHealth(en1->getHealth() + this->getWaveNumber()*4); |
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| 183 | break; |
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| 184 | |
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| 185 | case 3 : |
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| 186 | en1->addTemplate("enemytowerdefense3"); |
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| 187 | en1->setScale(1); |
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| 188 | en1->setHealth(en1->getHealth() + this->getWaveNumber()*4); |
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| 189 | break; |
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[10586] | 190 | } |
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[9272] | 191 | |
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[10586] | 192 | en1->setTeam(2); |
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[9272] | 193 | |
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[10586] | 194 | //orxonox::WeakPtr<WaypointController> controller = new WaypointController(this->center_->getContext()); |
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| 195 | //controller->setControllableEntity(en1); |
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| 196 | //en1->setController(controller); |
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| 197 | |
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| 198 | WaypointController* controller = (WaypointController*)(en1->getXMLController()); |
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| 199 | |
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| 200 | if (controller != NULL && waypoints_.size() > 1) |
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[10258] | 201 | { |
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[10586] | 202 | en1->setPosition(waypoints_.at(0)->getPosition()); |
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| 203 | en1->setOrientation(Vector3(0,0,10), Degree(0)); |
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| 204 | en1->setDirection(Vector3(0,1,0)); |
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| 205 | en1->lookAt(waypoints_.at(1)->getPosition()); |
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| 206 | |
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| 207 | for (unsigned int i = 0; i < waypoints_.size(); ++ i) |
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| 208 | { |
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| 209 | orxonox::WeakPtr<MovableEntity> waypoint = new MovableEntity(this->center_->getContext()); |
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| 210 | waypoint->setPosition(waypoints_.at(i)->getPosition()); |
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| 211 | controller->addWaypoint(waypoints_.at(i)); |
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| 212 | } |
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[10258] | 213 | } |
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[10586] | 214 | |
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| 215 | enemies_.push_back(en1); |
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[9272] | 216 | } |
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| 217 | |
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[10258] | 218 | |
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[9272] | 219 | void TowerDefense::end() |
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[9123] | 220 | { |
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[10258] | 221 | |
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[10586] | 222 | TeamDeathmatch::end(); |
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[10258] | 223 | ChatManager::message("Match is over! Gameover!"); |
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[9272] | 224 | |
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| 225 | } |
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| 226 | |
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[10586] | 227 | void TowerDefense::spawnPlayer(PlayerInfo* player) |
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| 228 | { |
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| 229 | assert(player); |
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| 230 | player_ = player; |
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[10258] | 231 | |
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[10586] | 232 | orxout() << "spawnPlayer" << endl; |
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| 233 | |
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| 234 | if (selecter->getPlayer() == NULL) |
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[10258] | 235 | { |
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[10586] | 236 | player_->startControl(selecter); |
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| 237 | players_[player].state_ = PlayerState::Alive; |
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| 238 | } |
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| 239 | } |
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[10258] | 240 | |
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[10586] | 241 | /** |
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| 242 | @brief |
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| 243 | Get the player. |
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| 244 | @return |
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| 245 | Returns a pointer to the player. If there is no player, NULL is returned. |
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| 246 | */ |
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| 247 | PlayerInfo* TowerDefense::getPlayer(void) const |
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| 248 | { |
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| 249 | return this->player_; |
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| 250 | } |
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| 251 | |
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| 252 | //not working yet |
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| 253 | void TowerDefense::addTower(int x,int y) |
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| 254 | { |
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| 255 | TDCoordinate* coord = new TDCoordinate(x,y); |
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| 256 | x = coord->GetX(); |
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| 257 | y = coord->GetY(); |
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| 258 | |
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| 259 | int cost = center_->getTowerCost(1); |
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| 260 | |
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| 261 | if (fields_[x][y]->isFree() == true && getCredit() >= cost) |
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[10258] | 262 | { |
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[10586] | 263 | payCredit(cost); |
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| 264 | fields_[x][y]->createTower(1); |
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[10258] | 265 | } |
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| 266 | } |
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| 267 | |
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| 268 | /*adds Tower at Position (x,y) and reduces credit and adds the point to the towermatrix. template ("towerturret") |
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| 269 | so towers have ability if the turrets |
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| 270 | */ |
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[9272] | 271 | |
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[10586] | 272 | void TowerDefense::upgradeTower(int x, int y) |
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| 273 | { |
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| 274 | TDCoordinate* coord = new TDCoordinate(x,y); |
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| 275 | x = coord->GetX(); |
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| 276 | y = coord->GetY(); |
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[9272] | 277 | |
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[10586] | 278 | int cost = center_->getTowerCost(fields_[x][y]->getUpgrade() + 1); |
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| 279 | |
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| 280 | if (fields_[x][y]->isFree() == false && fields_[x][y]->canUpgrade() == true && getCredit() >= cost) |
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[9272] | 281 | { |
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[10586] | 282 | payCredit(cost); |
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| 283 | fields_[x][y]->upgrade(); |
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[9272] | 284 | } |
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[10586] | 285 | } |
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[9272] | 286 | |
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[10586] | 287 | void TowerDefense::tick(float dt) |
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| 288 | { |
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| 289 | //orxout() << "tick1" << endl; |
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| 290 | SUPER(TowerDefense, tick, dt); |
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| 291 | //orxout() << "tick2" << endl; |
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[9272] | 292 | |
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[10586] | 293 | if (hasStarted() == false || player_ == NULL) |
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[9272] | 294 | { |
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| 295 | return; |
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| 296 | } |
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[10586] | 297 | time += dt; |
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[9272] | 298 | |
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[10586] | 299 | //build/upgrade tower at selecter position |
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| 300 | if (selecter != NULL && selecter->buildTower_ == true) |
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| 301 | { |
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| 302 | selecter->buildTower_ = false; |
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[9272] | 303 | |
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[10586] | 304 | if (getField(selecter->selectedPos_)->canUpgrade() == true) |
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| 305 | { |
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| 306 | upgradeTower(selecter->selectedPos_->GetX(), selecter->selectedPos_->GetY()); |
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| 307 | } |
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| 308 | else |
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| 309 | { |
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| 310 | addTower(selecter->selectedPos_->GetX(), selecter->selectedPos_->GetY()); |
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| 311 | } |
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| 312 | } |
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[9272] | 313 | |
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[10586] | 314 | if (time >= 1.3 * enemies_.size() && enemies_.size() < 10) |
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[9272] | 315 | { |
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[10258] | 316 | //adds different types of enemys depending on the WaveNumber |
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[10586] | 317 | addTowerDefenseEnemy(this->getWaveNumber() % 3 +1 ); |
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[9272] | 318 | } |
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| 319 | |
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[10258] | 320 | //if ships are at the end they get destroyed |
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[10586] | 321 | |
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| 322 | std::vector<orxonox::WeakPtr<TowerDefenseEnemy> >::iterator itBegin = enemies_.begin(); |
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| 323 | std::vector<orxonox::WeakPtr<TowerDefenseEnemy> >::iterator it = itBegin; |
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| 324 | std::vector<orxonox::WeakPtr<TowerDefenseEnemy> >::iterator itEnd = enemies_.end(); |
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| 325 | |
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| 326 | while(it != itEnd) |
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[10258] | 327 | { |
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[10586] | 328 | //destroys enemys at the end of the path and reduces the life by 1. No credits gifted |
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| 329 | Vector3 ship = (*it)->getRVWorldPosition(); |
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| 330 | float distance = ship.distance(endpoint_); |
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| 331 | if(distance < 50) |
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[10258] | 332 | { |
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[10586] | 333 | std::vector<orxonox::WeakPtr<TowerDefenseEnemy> >::iterator itTemp = it; |
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| 334 | ++ it; |
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| 335 | orxout() << "enemy deleted" << endl; |
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| 336 | enemies_.erase(itTemp); |
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| 337 | (*itTemp)->destroy(); |
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| 338 | this->reduceLifes(1); |
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| 339 | if (this->getLifes() == 0) |
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| 340 | { |
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| 341 | this->end(); |
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[10258] | 342 | } |
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| 343 | } |
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[10586] | 344 | else |
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[10258] | 345 | { |
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[10586] | 346 | ++ it; |
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[10258] | 347 | } |
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[10586] | 348 | } |
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| 349 | |
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| 350 | if (enemies_.size() == 0 && !this->nextwaveTimer_.isActive()) |
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| 351 | { |
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| 352 | this->nextwaveTimer_.startTimer(); |
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[10258] | 353 | } |
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[10586] | 354 | } |
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[10258] | 355 | |
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[10586] | 356 | void TowerDefense::createFields() |
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| 357 | { |
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| 358 | assert(center_); |
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| 359 | TDCoordinate coord(0,0); |
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| 360 | TDCoordinate startCoord(0,0); |
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| 361 | |
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| 362 | std::string fields = center_->getFields(); |
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| 363 | int pos = 0; |
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| 364 | for (int j = 15; j >= 0; --j) |
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[10258] | 365 | { |
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[10586] | 366 | for (int i = 0; i < 16; ++i) |
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[10258] | 367 | { |
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[10586] | 368 | coord.Set(i,j); |
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| 369 | fields_[i][j] = new TowerDefenseField(center_->getContext()); |
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| 370 | fields_[i][j]->setCenterpoint(center_); |
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| 371 | center_->attach(fields_[i][j]); |
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| 372 | fields_[i][j]->setPosition(coord.get3dcoordinate()); |
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| 373 | fields_[i][j]->create(fields.at(pos), fields.at(pos+1)); |
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| 374 | pos += 2; |
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| 375 | if (fields_[i][j]->getType() == START) |
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| 376 | { |
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| 377 | startCoord.Set(i,j); |
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| 378 | waypoints_.push_back(fields_[i][j]); |
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| 379 | } |
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[10258] | 380 | } |
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| 381 | } |
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| 382 | |
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[10586] | 383 | //Place waypoints along the street for the waypoint controllers of the enemies |
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| 384 | TDCoordinate* thisCoord = &startCoord; |
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| 385 | TDCoordinate* nextCoord; |
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| 386 | while ((nextCoord = getNextStreetCoord(thisCoord)) != NULL) |
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| 387 | { |
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| 388 | waypoints_.push_back(fields_[nextCoord->GetX()][nextCoord->GetY()]); |
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| 389 | thisCoord = nextCoord; |
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| 390 | endpoint_ = nextCoord->get3dcoordinate(); |
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| 391 | } |
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[10258] | 392 | |
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[9123] | 393 | } |
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[9148] | 394 | |
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[10586] | 395 | TDCoordinate* TowerDefense::getNextStreetCoord(TDCoordinate* thisCoord) |
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| 396 | { |
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| 397 | TowerDefenseField* thisField = fields_[thisCoord->GetX()][thisCoord->GetY()]; |
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| 398 | TDCoordinate* nextCoord = new TDCoordinate(0,0); |
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[9272] | 399 | |
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[10586] | 400 | if (thisField->getType() != STREET && thisField->getType() != START) |
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| 401 | { |
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| 402 | return NULL; |
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| 403 | } |
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[9272] | 404 | |
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[10586] | 405 | if (thisField->getAngle() == 0) |
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| 406 | { |
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| 407 | nextCoord->Set(thisCoord->GetX(), thisCoord->GetY() - 1); |
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| 408 | } |
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| 409 | else if (thisField->getAngle() == 1) |
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| 410 | { |
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| 411 | nextCoord->Set(thisCoord->GetX() + 1, thisCoord->GetY()); |
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| 412 | } |
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| 413 | else if (thisField->getAngle() == 2) |
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| 414 | { |
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| 415 | nextCoord->Set(thisCoord->GetX(), thisCoord->GetY() + 1); |
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| 416 | } |
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| 417 | else if (thisField->getAngle() == 3) |
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| 418 | { |
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| 419 | nextCoord->Set(thisCoord->GetX() - 1, thisCoord->GetY()); |
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| 420 | } |
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[9272] | 421 | |
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[10586] | 422 | if (thisCoord->GetX() != nextCoord->GetX() || thisCoord->GetY() != nextCoord->GetY()) |
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| 423 | { |
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| 424 | return nextCoord; |
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| 425 | } |
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[9272] | 426 | |
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[10586] | 427 | return NULL; |
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| 428 | } |
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[9272] | 429 | |
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| 430 | /* |
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| 431 | void TowerDefense::playerEntered(PlayerInfo* player) |
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| 432 | { |
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[10586] | 433 | TeamDeathmatch::playerEntered(player); |
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[9272] | 434 | |
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| 435 | const std::string& message = player->getName() + " entered the game"; |
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| 436 | ChatManager::message(message); |
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| 437 | } |
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| 438 | |
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| 439 | bool TowerDefense::playerLeft(PlayerInfo* player) |
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| 440 | { |
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[10586] | 441 | bool valid_player = TeamDeathmatch::playerLeft(player); |
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[9272] | 442 | |
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| 443 | if (valid_player) |
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| 444 | { |
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| 445 | const std::string& message = player->getName() + " left the game"; |
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| 446 | ChatManager::message(message); |
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| 447 | } |
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| 448 | |
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| 449 | return valid_player; |
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| 450 | } |
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| 451 | |
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| 452 | |
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| 453 | void TowerDefense::pawnKilled(Pawn* victim, Pawn* killer) |
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| 454 | { |
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| 455 | if (victim && victim->getPlayer()) |
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| 456 | { |
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| 457 | std::string message; |
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| 458 | if (killer) |
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| 459 | { |
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| 460 | if (killer->getPlayer()) |
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| 461 | message = victim->getPlayer()->getName() + " was killed by " + killer->getPlayer()->getName(); |
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| 462 | else |
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| 463 | message = victim->getPlayer()->getName() + " was killed"; |
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| 464 | } |
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| 465 | else |
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| 466 | message = victim->getPlayer()->getName() + " died"; |
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| 467 | |
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| 468 | ChatManager::message(message); |
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| 469 | } |
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| 470 | |
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[10586] | 471 | TeamDeathmatch::pawnKilled(victim, killer); |
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[9272] | 472 | } |
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| 473 | |
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[9347] | 474 | void TowerDefense::playerScored(PlayerInfo* player, int score) |
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[9272] | 475 | { |
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[9347] | 476 | Gametype::playerScored(player, score); |
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[9272] | 477 | }*/ |
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[9098] | 478 | } |
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