/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Mauro Salomon * Co-authors: * ... * */ #ifndef _SpaceRace_H__ #define _SpaceRace_H__ #include "gametypes/Gametype.h" #include "gametypes/GametypesPrereqs.h" #include "RaceCheckPoint.h" #include namespace orxonox { class _OrxonoxExport SpaceRace : public Gametype { public: SpaceRace(BaseObject* creator); virtual ~SpaceRace(){}; virtual void tick(float dt); inline void newCheckpointReached() { this->checkpointsReached_++; } inline void setCheckpointsReached(int n) { this->checkpointsReached_ = n;} inline int getCheckpointsReached() { return this->checkpointsReached_; } protected: private: int checkpointsReached_; }; } #endif