/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Kevin 'youngk' Young * Co-authors: * ... * */ #ifndef _MoodManager_H__ #define _MoodManager_H__ #include "OrxonoxPrereqs.h" #include #include #include #include "util/Singleton.h" #include "core/OrxonoxClass.h" // tolua_begin namespace orxonox { class _OrxonoxExport MoodManager // tolua_end : public Singleton, public OrxonoxClass { // tolua_export friend class Singleton; public: MoodManager(); ~MoodManager(); void setConfigValues(); void setMood(const std::string& mood); const std::string& getMood(); static MoodManager& getInstance() { return Singleton::getInstance(); } // tolua_export private: // config values std::string mood_; std::string moodOld_; void checkMoodValidity(); static MoodManager* singletonPtr_s; }; // tolua_export } // tolua_export #endif /* _MoodManager_H__ */