/* * ORXONOX - the hottest 3D action shooter ever to exist * * * License notice: * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * * Author: * Benjamin Knecht , (C) 2007 * Co-authors: * ... * */ /** @file orxonox.cc @brief Orxonox Main File */ #include #include //#include //#include #include #include #include #include #include "Universe.h" #if OGRE_PLATFORM == OGRE_PLATFORM_APPLE #include #include "windows.h" // This function will locate the path to our application on OS X, // unlike windows you can not rely on the curent working directory // for locating your configuration files and resources. std::string macBundlePath() { char path[1024]; CFBundleRef mainBundle = CFBundleGetMainBundle(); assert(mainBundle); CFURLRef mainBundleURL = CFBundleCopyBundleURL(mainBundle); assert(mainBundleURL); CFStringRef cfStringRef = CFURLCopyFileSystemPath( mainBundleURL, kCFURLPOSIXPathStyle); assert(cfStringRef); CFStringGetCString(cfStringRef, path, 1024, kCFStringEncodingASCII); CFRelease(mainBundleURL); CFRelease(cfStringRef); return std::string(path); } #endif // Wir brauchen beliebig viele koordinaten fuer das Licht => Billboards haben gleiche Koordinaten Ogre::Vector3 Universe::Universe(int number){ this->numberOfStars = number; } void Universe::createCoordinates() { int x, y, z; unsigned int bigsum; for(int u = 0; u < numberOfStars; u++){ do{ x = (rand() % 100000) - 50000; y = (rand() % 100000) - 50000; z = (rand() % 100000) - 50000; bigsum = x*x + y*y + z*z; }while(bigsum < 6000*6000 or bigsum > 50000*50000); lightcoordinates[u][0] = x; lightcoordinates[u][1] = y; lightcoordinates[u][2] = z; } } void Universe::createBillboards(Ogre::SceneManager *mgrtemp, Ogre::Camera * camtemp, Ogre::Root *mRoottemp) { // wir haben viele coordinates, die wir gebrauchen koennen char lightnames[30]; char lightnodenames[30]; char billboardnames[30]; char flarenames[30]; for(unsigned int x = 0; x < numberOfStars; x++){ sprintf(lightnames, "lights_%d", x); sprintf(lightnodenames, "lightnodes_%d", x); sprintf(billboardnames, "billboards_%d", x); sprintf(flarenames, "Flare%d", x%2); /*Ogre::Light *light = mgrtemp->createLight(lightnames); light->setType(Ogre::Light::LT_POINT); light->setPosition(Ogre::Vector3(0, 0, 0)); light->setDiffuseColour(1.0, 0.0, 0.0); light->setSpecularColour(1.0, 0.0, 0.0); */ Ogre::BillboardSet *bbs = mgrtemp->createBillboardSet(billboardnames, 1); bbs->createBillboard(Ogre::Vector3::ZERO, Ogre::ColourValue(1.0, 1.0, 1.0)); bbs->setMaterialName(flarenames); Ogre::SceneNode *myNode; myNode = mgrtemp->getRootSceneNode()->createChildSceneNode(lightnodenames, Ogre::Vector3(lightcoordinates[x][0],lightcoordinates[x][1],lightcoordinates[x][2])); myNode->attachObject(bbs); //myNode->attachObject(light); //light->setPosition(0.0, 0.0, 0.0); } }