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source: code/branches/shaders_merge/src/orxonox/graphics/LensFlare.cc @ 11079

Last change on this file since 11079 was 11079, checked in by landauf, 8 years ago

bugfix: the attached objects are stored in a set, so there's no guarantee about the order of the elements. store the billboards of the lens flare in an ordered vector to ensure that the billboards are updated with the correct parameters.

  • Property svn:eol-style set to native
File size: 9.5 KB
Line 
1 /*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      David 'davidsa' Salvisberg
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30  @file LensFlare.cc
31  @brief Implementation of the LensFlare class.
32*/
33
34#include "LensFlare.h"
35
36#include "core/XMLPort.h"
37#include "graphics/Billboard.h"
38#include "CameraManager.h"
39#include "RenderQueueListener.h"
40
41#include <OgreSphere.h>
42#include <OgreRenderWindow.h>
43
44namespace orxonox
45{
46    RegisterClass(LensFlare);
47   
48    LensFlare::LensFlare(Context* context) : StaticEntity(context), scale_(1.0f), fadeOnViewBorder_(true), fadeResolution_(7), fadeExponent_(2.0f)
49    {
50        RegisterObject(LensFlare);
51       
52        this->lensConfiguration_.emplace_back("lensflare/burst",     1.0f,  1.0f, 1.0f); //main burst
53        this->lensConfiguration_.emplace_back("lensflare/burst",     0.7f,  1.2f, 1.05f); //secondary burst
54        this->lensConfiguration_.emplace_back("lensflare/bursthalo", 0.7f,  0.9f, 1.0f); //halo around main burst
55        this->lensConfiguration_.emplace_back("lensflare/ring",      0.1f,  2.5f, 0.9f); //all the different distanced lenses
56        this->lensConfiguration_.emplace_back("lensflare/iris",      0.1f,  0.2f, 0.5f);
57        this->lensConfiguration_.emplace_back("lensflare/halo5",     0.1f,  0.3f, 0.45f);
58        this->lensConfiguration_.emplace_back("lensflare/halo5",     0.4f,  0.2f, 0.35f);
59        this->lensConfiguration_.emplace_back("lensflare/iris",      0.1f,  0.4f, 0.25f);
60        this->lensConfiguration_.emplace_back("lensflare/halo4",     0.05f, 0.2f, 0.2f);
61       
62        this->createBillboards();
63       
64        this->registerVariables();
65    }
66
67    LensFlare::~LensFlare()
68    {
69    }
70
71    void LensFlare::XMLPort(Element& xmlelement, XMLPort::Mode mode)
72    {
73        SUPER(LensFlare, XMLPort, xmlelement, mode);
74        XMLPortParam(LensFlare, "scale", setScale, getScale, xmlelement, mode).defaultValues(1.0f);
75        XMLPortParam(LensFlare, "fadeOnViewBorder", setFadeOnViewBorder, isFadeOnViewBorder, xmlelement, mode).defaultValues(true);
76        XMLPortParam(LensFlare, "fadeResolution", setFadeResolution, getFadeResolution, xmlelement, mode).defaultValues(7);
77        XMLPortParam(LensFlare, "fadeExponent", setFadeExponent, getFadeExponent, xmlelement, mode).defaultValues(2.0f);
78        XMLPortParam(LensFlare, "colour", setColour, getColour, xmlelement, mode);
79    }
80   
81    void LensFlare::registerVariables()
82    {
83        registerVariable(this->scale_, VariableDirection::ToClient);
84        registerVariable(this->fadeOnViewBorder_, VariableDirection::ToClient);
85        registerVariable(this->fadeResolution_, VariableDirection::ToClient);
86    }
87
88    /**
89    @brief
90        This function creates all the billboards needed for the flare effect
91    */
92    void LensFlare::createBillboards()
93    {
94        this->occlusionBillboard_ = new Billboard(this->getContext());
95        this->occlusionBillboard_->setMaterial("lensflare/hoq");
96        this->occlusionBillboard_->setVisible(false);
97        this->occlusionBillboard_->disableFrustumCulling();
98        this->occlusionBillboard_->setRenderQueueGroup(RENDER_QUEUE_HOQ);
99        this->attach(this->occlusionBillboard_);
100       
101        for (const LensFlare::Lens& lens : lensConfiguration_)
102        {
103            Billboard* lensPart = new Billboard(this->getContext());
104            lensPart->setMaterial(lens.material_);
105            lensPart->disableFrustumCulling();
106            lensPart->setVisible(true);
107            this->attach(lensPart);
108            this->billboards_.push_back(lensPart);
109        }
110    }
111
112    /**
113    @brief
114        This function updates the states of all the billboards, i.e. their positions, visibilty and dimensions
115    @param viewDirection
116        normalised vector pointing from the current camera to the point light center
117    @param dimension
118        the current dimension of the main billboard, we're always using square billboards
119    @param lightIsVisible
120        is the (point-)light source currently visible
121    */
122    void LensFlare::updateBillboardStates(const Vector3& viewDirection, float dimension, bool lightIsVisible)
123    { 
124        this->occlusionBillboard_->setDefaultDimensions(dimension * 0.5f, dimension * 0.5f);
125        this->occlusionBillboard_->setVisible(lightIsVisible);
126
127        int i = 0;
128        for (Billboard* billboard : this->billboards_)
129        {
130            const LensFlare::Lens& lens = lensConfiguration_.at(i);
131            billboard->setPosition(-viewDirection * (1.0f - lens.position_));
132            billboard->setVisible(lightIsVisible);
133            billboard->setDefaultDimensions(dimension * lens.scale_, dimension * lens.scale_);
134            i++;
135        }
136    }
137
138    /**
139    @brief
140        This function updates the alpha values for all billboards except for the one used for Hardware Occlusion Querying
141    @param alpha
142        the new alpha value all visible billboards should use
143    */
144    void LensFlare::updateBillboardAlphas(float alpha)
145    {
146        ColourValue cur = this->colour_;
147
148        int i = 0;
149        for (Billboard* billboard : this->billboards_)
150        {
151            cur.a = alpha * lensConfiguration_.at(i).alpha_;
152            billboard->setColour(cur);
153            i++;
154        }
155    }
156   
157    /**
158    @brief
159        This function generates point samples of the main burst billboard according to the fadeResolution and returns how many of them are in the view port
160    @param dimension
161        the current dimension of the main billboard, we're always using square billboards
162    @return
163        the absolute amount of point samples that are currently captured by the camera of the view port
164    */
165    unsigned int LensFlare::getPointCount(float dimension) const
166    {
167        Ogre::Camera* camera = CameraManager::getInstance().getActiveCamera()->getOgreCamera();
168        Vector3 position = this->getWorldPosition();
169        Vector3 nX = camera->getDerivedOrientation().xAxis().normalisedCopy();
170        Vector3 nY = camera->getDerivedOrientation().yAxis().normalisedCopy();
171        int halfRes = fadeResolution_ / 2;
172        float resDim = dimension / fadeResolution_;
173        unsigned int count = 0;
174        for (int i = -halfRes; i <= halfRes; i++)
175        {
176            for (int j = -halfRes; j <= halfRes; j++)
177            {
178                Vector3 point = position + (i*resDim) * nX + (j*resDim) * nY;//generate point samples
179                if (camera->isVisible(point))
180                {
181                    count++;
182                }
183            }
184        }
185        return count;
186    }
187
188    void LensFlare::tick(float dt)
189    {
190        if(this->isVisible())
191        {
192            // get the current distance of the lensflare center from the camera
193            Ogre::Camera* camera = CameraManager::getInstance().getActiveCamera()->getOgreCamera(); //get active Ogre Camera Instance, so we can check whether the light source is visible
194            float cameraDistance = camera->getDerivedPosition().distance(this->getPosition());
195            float dimension = cameraDistance * this->scale_;
196            if (!this->fadeOnViewBorder_)
197            {
198                this->fadeResolution_ = 3;//this is so we can still determine when the billboard has left the screen
199            }
200            unsigned int pointCount = this->getPointCount(dimension * 0.25f * this->scale_);
201            Vector3 viewDirection = this->getWorldPosition() - camera->getDerivedPosition() - camera->getDerivedDirection() * cameraDistance;
202            this->updateBillboardStates(viewDirection, dimension, pointCount > 0);
203            if (pointCount > 0)
204            {
205                Ogre::Sphere sphere(this->getPosition(), dimension * 0.25f * this->scale_);
206                float left, right, top, bottom;
207                camera->projectSphere(sphere, &left, &top, &right, &bottom);//approximate maximum pixel count of billboard with a sphere
208               
209                Ogre::RenderWindow* window = GraphicsManager::getInstance().getRenderWindow();
210                float maxCount = (right - left) * (top - bottom) * window->getWidth() * window->getHeight() * 0.25f;
211                unsigned int pixelCount = this->getScene()->getRenderQueueListener()->getPixelCount();//get pixel count
212                float ratio = (maxCount < 0.0f) ? 0.0f : (1.0f * pixelCount / maxCount);//prevent underflow and division by zero
213                float borderRatio = 1.0f;
214                if (this->fadeOnViewBorder_)
215                {
216                    borderRatio = ((float) pointCount) / (((float) fadeResolution_) * ((float) fadeResolution_));//ratio for the border fade
217                }
218                //update alpha values of all billboards except the HOQ billboard
219                this->updateBillboardAlphas(std::min(1.0f, std::pow(std::min(ratio, borderRatio), this->fadeExponent_)));
220            }
221        }
222    }
223
224    void LensFlare::changedVisibility()
225    {
226     
227    }
228}
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