/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabian 'x3n' Landau * Reto Grieder (physics) * Co-authors: * ... * */ #include "RenderQueueListener.h" #include #include namespace orxonox { void RenderQueueListener::renderQueueStarted(Ogre::uint8 queueGroupId, const Ogre::String& invocation, bool& skipThisInvocation) { if (queueGroupId == RENDER_QUEUE_STENCIL_OBJECTS) { Ogre::RenderSystem * renderSystem = Ogre::Root::getSingleton().getRenderSystem(); renderSystem->clearFrameBuffer(Ogre::FBT_STENCIL); renderSystem->setStencilCheckEnabled(true); renderSystem->setStencilBufferParams(Ogre::CMPF_ALWAYS_PASS, STENCIL_VALUE_FOR_GLOW, STENCIL_FULL_MASK, Ogre::SOP_KEEP,Ogre::SOP_KEEP,Ogre::SOP_REPLACE,false); } if (queueGroupId == RENDER_QUEUE_STENCIL_GLOW) { Ogre::RenderSystem * renderSystem = Ogre::Root::getSingleton().getRenderSystem(); renderSystem->setStencilCheckEnabled(true); renderSystem->setStencilBufferParams(Ogre::CMPF_NOT_EQUAL, STENCIL_VALUE_FOR_GLOW, STENCIL_FULL_MASK, Ogre::SOP_KEEP,Ogre::SOP_KEEP,Ogre::SOP_REPLACE,false); } } void RenderQueueListener::renderQueueEnded(Ogre::uint8 queueGroupId, const Ogre::String& invocation, bool& repeatThisInvocation) { if (queueGroupId == RENDER_QUEUE_STENCIL_LAST) { Ogre::RenderSystem * renderSystem = Ogre::Root::getSingleton().getRenderSystem(); renderSystem->setStencilCheckEnabled(false); renderSystem->setStencilBufferParams(); } } }